Post by Insano-Man on Sept 18, 2018 19:35:42 GMT -5
This topic is a child of the Cloneston article directory.
COLLATERAL DAMAGE
Cloneston is surrounded by a wasteland of immense size, ravaged a dozen times over by dust storms, acid rains, catastrophic lightning storms, and even small hurricanes. Small tribes of mutants congregate together in the shelter of caves, ruins, and abandoned construction projects. Human, animal, and lost clone alike share brutal, barbaric lives in utter despair. Monsters roam without bounds in the sludge-ridden swamps and drylands around the city. Occasional discharges of malformed clones drive population tornados and small wars across the area. All the while, Cloneston gunships and armored cars prowl for runaways.
For those on the outside and those within, the Cloneston wasteland is a colossal barrier. Few have the supplies or equipment to survive an escape from the city. Fewer still are willing to explore the monster-infested wastes in search of a towering slum. The handful of travellers that do arrive are most often clones, dredged up from the Pig Pen in the east or sent across by the Blue Wall in the southwest. Even for the clones arriving, surviving a trek through the wastes is a struggle few survive.
In a strange showing of mercy, humans wandering the wastelands - and not aliens - are occasionally retrieved by Cloneston patrols. Compliance is mandatory; most are simply abducted by clones as if they were wild animals. Discrimination is non-existent; whether fleeing or arriving, anyone caught is sent to the city. Those without a criminal record are returned unceremoniously. For those with, a long judicial queue awaits them. On occasion, mutants and half-finished clones are seized, who are then disastrously lumped together with other returns.
Sewage canals, unfinished buildings, and collapsed skyscrapers all offer cover for those coming and going. Some lead to natural valleys or rotting swamps that afford sheltered passage away from the city. Others lead directly in, connecting with cloning facilities and industrial centers. Many of them are the homes of countless outcasts, wasteland mutants, and monsters, hiding from the damning searchlights of clone vehicles. Very few of their inhabitants are friendly to outsiders.
It is no mistake that the Cloneston wasteland extends several thousand kilometers west of the city. The vast underground of mining facilities and cloning plants sprawls far and wide below the wastes. Tendrils of runoff pipes and transport tunnels race along under the wastes, bubbling up by-products and exhaust as toxic sludge. Processing facilities and drone service hubs poke above the surface, occasionally lofted over - or collapsed into - enormous sinkholes. The abandoned sections of infrastructure in the wastes are often the homes of scrappy towns or mutant warbands.
COLLATERAL DAMAGE
Cloneston is surrounded by a wasteland of immense size, ravaged a dozen times over by dust storms, acid rains, catastrophic lightning storms, and even small hurricanes. Small tribes of mutants congregate together in the shelter of caves, ruins, and abandoned construction projects. Human, animal, and lost clone alike share brutal, barbaric lives in utter despair. Monsters roam without bounds in the sludge-ridden swamps and drylands around the city. Occasional discharges of malformed clones drive population tornados and small wars across the area. All the while, Cloneston gunships and armored cars prowl for runaways.
For those on the outside and those within, the Cloneston wasteland is a colossal barrier. Few have the supplies or equipment to survive an escape from the city. Fewer still are willing to explore the monster-infested wastes in search of a towering slum. The handful of travellers that do arrive are most often clones, dredged up from the Pig Pen in the east or sent across by the Blue Wall in the southwest. Even for the clones arriving, surviving a trek through the wastes is a struggle few survive.
In a strange showing of mercy, humans wandering the wastelands - and not aliens - are occasionally retrieved by Cloneston patrols. Compliance is mandatory; most are simply abducted by clones as if they were wild animals. Discrimination is non-existent; whether fleeing or arriving, anyone caught is sent to the city. Those without a criminal record are returned unceremoniously. For those with, a long judicial queue awaits them. On occasion, mutants and half-finished clones are seized, who are then disastrously lumped together with other returns.
Sewage canals, unfinished buildings, and collapsed skyscrapers all offer cover for those coming and going. Some lead to natural valleys or rotting swamps that afford sheltered passage away from the city. Others lead directly in, connecting with cloning facilities and industrial centers. Many of them are the homes of countless outcasts, wasteland mutants, and monsters, hiding from the damning searchlights of clone vehicles. Very few of their inhabitants are friendly to outsiders.
It is no mistake that the Cloneston wasteland extends several thousand kilometers west of the city. The vast underground of mining facilities and cloning plants sprawls far and wide below the wastes. Tendrils of runoff pipes and transport tunnels race along under the wastes, bubbling up by-products and exhaust as toxic sludge. Processing facilities and drone service hubs poke above the surface, occasionally lofted over - or collapsed into - enormous sinkholes. The abandoned sections of infrastructure in the wastes are often the homes of scrappy towns or mutant warbands.