Post by Insano-Man on Sept 24, 2018 8:07:11 GMT -5
This topic is a child of the Chopping Blocks article directory.
PARKING SPACE
There is no single dominant city in the Chopping Blocks. In fact, it is hardly possible to tell where one city ends and another might begin. Husklands stretch on for hundreds of kilometers unbroken, mixed together by geodisplacement events and eruptions from the Chambers of Myth. Colossal aggregations of intertwined ruins loom over seas of asphalt and concrete. Enormous scrap piles rise like mountains in some areas, fused together from collapsing buildings, erupting structures, and garbage hauler activities. Finding an undamaged building is close to impossible.
On occasion, something is found that is not already collapsing in on itself. It does not remain unoccupied for long. Refugees, scavengers, mercenaries, and even displaced Loonies shelter in improvised fortresses dotting the terrain. Most stand alone as the only inhabitable structure for kilometers around. As a result, most are the defining landmarks of their respective regions. Many know them by the name of "blocks", from which the Chopping Blocks derive their name. Few actually have any roads.
The underground is a hated place of nightmares, toxic gases, and collapsing catacombs. Erupting buildings regularly gouge kilometers-deep holes through the terrain. Radiation swarms some tunnels, monsters swarm others. Underground psywaves are common occurrences and occasionally ripple up to the surface. On occasion, automated defenses cling to life, waiting to ambush unwary explorers from unpredictable positions. Only experienced Loonies can safely navigate the manmade caverns below - and hardly by much.
All around the ruins are garbage hauler processing facilities, dedicated exclusively to one goal; cleaning up the blocks. As is their usual, the haulers are monumentally useless for the task. Droneships often crash into high-rise buildings, collect mounds of dirt instead of scrap, or try to chase down heavily-armed and thoroughly-displeased mercenary units. More often than not, they only add themselves to the growing piles of debris and garbage. Only a handful of hauler facilities are remotely successful - and, typically, only because the Space Loonies have taken control.
Just as the blocks seem to be the retirement home for abandoned cities, the Space Loonies see them as a decommissioning zone. Most of their limited planetside presence is clustered around some of the garbage hauler facilities they administrate. Guard posts, launch pads, docking stations, and fuel depots all stand between recycling centers and vast graveyards for old ships and obsolete vehicles. For the Space Loonies, it is the last chance to reclaim resources from aging equipment. For everyone else, it is a blight and a boon all in one.
Space Looney operations restrict movement through some areas in ever-changing patterns. All throughout their territory, trespassing is punishable by immediate death. Boundaries often shift as graveyards run dry and new ones spring up - usually without any prior notice by the Space Loonies. Despite the immeasurable danger, raids on their decommissioning zones are common. For many of the Chopping Blocks' countless mercenary companies, the Space Loonies' equipment is their last chance at breaking from bankruptcy. For locals, it may well be their only option to defend themselves from monsters and marauders.
Looney bunkers are common sights in the region. Their policies are as diverse as anywhere else. Between open-doors trade stations for passing mercenaries and closed-off fortresses with shoot-on-sight orders, the Loonies of the blocks are hardly out of the ordinary. Their primary distinction goes hand-in-hand with the Space Looney presence in the Chopping Blocks. Some see them as a threat; an alien menace on home soil, to be driven out at all costs. Others work alongside them in an effort to keep Looney equipment out of the hands of outsiders. Most do their best to ignore them and go about business as usual.
PARKING SPACE
There is no single dominant city in the Chopping Blocks. In fact, it is hardly possible to tell where one city ends and another might begin. Husklands stretch on for hundreds of kilometers unbroken, mixed together by geodisplacement events and eruptions from the Chambers of Myth. Colossal aggregations of intertwined ruins loom over seas of asphalt and concrete. Enormous scrap piles rise like mountains in some areas, fused together from collapsing buildings, erupting structures, and garbage hauler activities. Finding an undamaged building is close to impossible.
On occasion, something is found that is not already collapsing in on itself. It does not remain unoccupied for long. Refugees, scavengers, mercenaries, and even displaced Loonies shelter in improvised fortresses dotting the terrain. Most stand alone as the only inhabitable structure for kilometers around. As a result, most are the defining landmarks of their respective regions. Many know them by the name of "blocks", from which the Chopping Blocks derive their name. Few actually have any roads.
The underground is a hated place of nightmares, toxic gases, and collapsing catacombs. Erupting buildings regularly gouge kilometers-deep holes through the terrain. Radiation swarms some tunnels, monsters swarm others. Underground psywaves are common occurrences and occasionally ripple up to the surface. On occasion, automated defenses cling to life, waiting to ambush unwary explorers from unpredictable positions. Only experienced Loonies can safely navigate the manmade caverns below - and hardly by much.
All around the ruins are garbage hauler processing facilities, dedicated exclusively to one goal; cleaning up the blocks. As is their usual, the haulers are monumentally useless for the task. Droneships often crash into high-rise buildings, collect mounds of dirt instead of scrap, or try to chase down heavily-armed and thoroughly-displeased mercenary units. More often than not, they only add themselves to the growing piles of debris and garbage. Only a handful of hauler facilities are remotely successful - and, typically, only because the Space Loonies have taken control.
Just as the blocks seem to be the retirement home for abandoned cities, the Space Loonies see them as a decommissioning zone. Most of their limited planetside presence is clustered around some of the garbage hauler facilities they administrate. Guard posts, launch pads, docking stations, and fuel depots all stand between recycling centers and vast graveyards for old ships and obsolete vehicles. For the Space Loonies, it is the last chance to reclaim resources from aging equipment. For everyone else, it is a blight and a boon all in one.
Space Looney operations restrict movement through some areas in ever-changing patterns. All throughout their territory, trespassing is punishable by immediate death. Boundaries often shift as graveyards run dry and new ones spring up - usually without any prior notice by the Space Loonies. Despite the immeasurable danger, raids on their decommissioning zones are common. For many of the Chopping Blocks' countless mercenary companies, the Space Loonies' equipment is their last chance at breaking from bankruptcy. For locals, it may well be their only option to defend themselves from monsters and marauders.
Looney bunkers are common sights in the region. Their policies are as diverse as anywhere else. Between open-doors trade stations for passing mercenaries and closed-off fortresses with shoot-on-sight orders, the Loonies of the blocks are hardly out of the ordinary. Their primary distinction goes hand-in-hand with the Space Looney presence in the Chopping Blocks. Some see them as a threat; an alien menace on home soil, to be driven out at all costs. Others work alongside them in an effort to keep Looney equipment out of the hands of outsiders. Most do their best to ignore them and go about business as usual.