Post by Insano-Man on Sept 24, 2018 7:58:32 GMT -5
This topic is a child of the Chopping Blocks article directory.
SPACE INVADERS
For the planetside Loonies, there is little much difference between them and their relatives elsewhere. Their bunkers emerge from below or settle down from construction teams, thrive off the ruin-saturated underground, and shoo away outsiders with superior firepower. They go about their daily affairs hardly much different from Loonies elsewhere in Ventannen. What separates them most is their inclination towards salvaging. Patrolmen, engineers, and miners often roam the surface together, seeking out wrecks, rubble, and anything of value as an alternate source of materials.
To this end, many have softened to the idea of working with outsiders. Transporting tons of valuable scrap is not a task done easily for an upstart bunker with few vehicles at its disposal. The roaming bands of mercenaries looking for repairs, resources, and redemption offer them plentiful alternatives. Teams of Looney specialists are regularly seen cooperating with mercenary scouts and supply vehicles. Mercenaries claiming their pay are often seen using factory time at a Looney base. As a result, intex is the most common currency in the Chopping Blocks, and bunkers are often willing to accept other facilities' credits to help sustain trade.
A small handful of Looney bunkers do not much appreciate the presence of their spacefaring cousins. For them, xenophobia is hardly much diminished in the blocks. Even the few tolerant bunkers are only a hair trigger away from declaring their areas of influence as alien-free. Consequently, the more bold and vindictive of bunkers are ready to assail, raid, and slaughter vulnerable Space Looney positions, sometimes in support of mercenary offensives. Most bunkers openly inform on Space Looney movements and operations. Mercenaries closing in on a raid target are often welcomed as colleagues.
On the opposite side, an even smaller sliver are open to the concept of cooperation. Some Looney facilities work as listening posts or defensive positions for Space Looney recycling centers. Some others tend airbases and repair stations for patrols. For most cooperative Loonies, it is no more than a bid for survival; a necessity by way of proximity, or in the interest of keeping Looney technology away from outsiders. Only a slim handful are genuinely interested in working together. Relations between affiliated bunkers and Space Looney overseers are seldom more than cold apathy. Between cooperative bunkers and other Loonies, interactions are often bitter and routinely hostile.
The Space Loonies are the most to diverge from their roots. Their permanent planetside presence throughout the blocks is unheard-of elsewhere. Gunships and light spacecraft regularly prowl the concrete wastes for signs of mercenary raiders or monsters. Above the planet, footsoldiers are a myth. In the Chopping Blocks, they are common, everyday sights near major facilities. Space stations and other static facilities verge on non-existent above. In the blocks, spaceports and communications facilities define some regions by their sheer presence.
The Chopping Blocks were chosen for their significant quantity of garbage hauler processing centers. As a result, many are directly administrated, maintained, or even staffed by Space Loonies. Some are even managed directly by Space Looney-sponsored AIs, who assist - to the best of their abilities - in guiding the haulers themselves. The processing centers are all regarded as strategic assets and kept secure irrespective of their contributions or location. Patrols often run long, looping paths across the whole of the blocks to keep watch on each of its hauler facilities.
The Space Loonies in the blocks are a different breed from their colleagues above. They are better adjusted to gravity and disease, regardless of species or background. They lack the encumbering civilian populations some fleets host and function entirely as a military organization. They are outfitted with equipment suited to planetary fighting conditions, with a wealth of particle cannons, hovertanks, and land transports. Reconnaissance drone overflights regularly keep track of mercenaries and towns. Informants are regularly employed to provide intelligence on raids and turf wars. All the while, their facilities across the blocks coordinate as a single, unified entity, intent on the singular goal of securing their own interests.
Space Looney equipment brought down to the Chopping Blocks is made up primarily of light spacecraft on its last legs. Fighters, bombers, maintenance shuttles, and countless other varieties of ships bask in the open sun, awaiting their final resting place inside a hauler processing center. Many are too valuable or volatile to be left to the open emptiness of the graveyard orbit, others were simply convenient candidates for recycling. Small arms, sensor equipment, power cores, and all manner of other items round out the wide caches of potential salvage. Even weapons and vehicles once used to secure the blocks often end up waiting for their turn to be recycled.
SPACE INVADERS
For the planetside Loonies, there is little much difference between them and their relatives elsewhere. Their bunkers emerge from below or settle down from construction teams, thrive off the ruin-saturated underground, and shoo away outsiders with superior firepower. They go about their daily affairs hardly much different from Loonies elsewhere in Ventannen. What separates them most is their inclination towards salvaging. Patrolmen, engineers, and miners often roam the surface together, seeking out wrecks, rubble, and anything of value as an alternate source of materials.
To this end, many have softened to the idea of working with outsiders. Transporting tons of valuable scrap is not a task done easily for an upstart bunker with few vehicles at its disposal. The roaming bands of mercenaries looking for repairs, resources, and redemption offer them plentiful alternatives. Teams of Looney specialists are regularly seen cooperating with mercenary scouts and supply vehicles. Mercenaries claiming their pay are often seen using factory time at a Looney base. As a result, intex is the most common currency in the Chopping Blocks, and bunkers are often willing to accept other facilities' credits to help sustain trade.
A small handful of Looney bunkers do not much appreciate the presence of their spacefaring cousins. For them, xenophobia is hardly much diminished in the blocks. Even the few tolerant bunkers are only a hair trigger away from declaring their areas of influence as alien-free. Consequently, the more bold and vindictive of bunkers are ready to assail, raid, and slaughter vulnerable Space Looney positions, sometimes in support of mercenary offensives. Most bunkers openly inform on Space Looney movements and operations. Mercenaries closing in on a raid target are often welcomed as colleagues.
On the opposite side, an even smaller sliver are open to the concept of cooperation. Some Looney facilities work as listening posts or defensive positions for Space Looney recycling centers. Some others tend airbases and repair stations for patrols. For most cooperative Loonies, it is no more than a bid for survival; a necessity by way of proximity, or in the interest of keeping Looney technology away from outsiders. Only a slim handful are genuinely interested in working together. Relations between affiliated bunkers and Space Looney overseers are seldom more than cold apathy. Between cooperative bunkers and other Loonies, interactions are often bitter and routinely hostile.
The Space Loonies are the most to diverge from their roots. Their permanent planetside presence throughout the blocks is unheard-of elsewhere. Gunships and light spacecraft regularly prowl the concrete wastes for signs of mercenary raiders or monsters. Above the planet, footsoldiers are a myth. In the Chopping Blocks, they are common, everyday sights near major facilities. Space stations and other static facilities verge on non-existent above. In the blocks, spaceports and communications facilities define some regions by their sheer presence.
The Chopping Blocks were chosen for their significant quantity of garbage hauler processing centers. As a result, many are directly administrated, maintained, or even staffed by Space Loonies. Some are even managed directly by Space Looney-sponsored AIs, who assist - to the best of their abilities - in guiding the haulers themselves. The processing centers are all regarded as strategic assets and kept secure irrespective of their contributions or location. Patrols often run long, looping paths across the whole of the blocks to keep watch on each of its hauler facilities.
The Space Loonies in the blocks are a different breed from their colleagues above. They are better adjusted to gravity and disease, regardless of species or background. They lack the encumbering civilian populations some fleets host and function entirely as a military organization. They are outfitted with equipment suited to planetary fighting conditions, with a wealth of particle cannons, hovertanks, and land transports. Reconnaissance drone overflights regularly keep track of mercenaries and towns. Informants are regularly employed to provide intelligence on raids and turf wars. All the while, their facilities across the blocks coordinate as a single, unified entity, intent on the singular goal of securing their own interests.
Space Looney equipment brought down to the Chopping Blocks is made up primarily of light spacecraft on its last legs. Fighters, bombers, maintenance shuttles, and countless other varieties of ships bask in the open sun, awaiting their final resting place inside a hauler processing center. Many are too valuable or volatile to be left to the open emptiness of the graveyard orbit, others were simply convenient candidates for recycling. Small arms, sensor equipment, power cores, and all manner of other items round out the wide caches of potential salvage. Even weapons and vehicles once used to secure the blocks often end up waiting for their turn to be recycled.