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Post by Insano-Man on Sept 21, 2018 18:18:18 GMT -5
COVER YOUR SHAMEUnless you're some kind of freaky crab monster, clothes are a given. Everyone's got their reasons. Warmth, dignity, or just showing off - dressing up is addictive once you realize you're not freezing to death anymore. Just about anyone who's ever achieved sentience understands what clothes are and why you'd wear them. The only reason Set's special is just how much variety the planet's wardrobe has. Between all those alien species, cults, and mercenaries out there, there's a look for every occasion. The following is a list of all notable armors, clothes, and other wardrobe items on Set. This can include anything as simple as a wooden bracelet on up to a full suit of powered armor. Do note that heavier powered armor may qualify as vehicles instead of apparel. The distinction is primarily in weight and control systems. More complicated controls that rely less on biomechanics skew the classification towards vehicles instead of apparel. Use your best judgement when posting that kind of article! This is an open topic. If you'd like to invent new forms of fashion or protection, feel free to post it here! Since Erf is a big, colorful place, just about anything's possible. Go nuts!
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Post by Insano-Man on Sept 21, 2018 18:18:31 GMT -5
JUNK ARMOR Type: Improvised Armor Producer: Anyone Protection: Bad Insulation: Hot Weight: Heavy
One of the things Set has a lot of is garbage. Plenty of that trash is junk; honest-to-goodness scrap metal from spaceships, tanks, trucks, and just about everything else. Plenty of people use it to build their homes, guns, cars, and tools. Just as many deck themselves in that same junk to ward off lead poisoning and crab claws. The result is usually some kind of horrible mesh of radiators, tractor tires, and welding masks that does more harm than good. It's hot, heavy, and might just get you tetanus, but it's better than nothing - sometimes.
Junk armor isn't always just junk. Sometimes, a decent smith will turn it into something worthwhile. Brigandines are popular. Cuirasses usually fight with them for the top spot. Honest, genuine plate armor falls in right behind. Junk helmets regularly show up on everyone from farmers' militias to stranded Loonies. Sallets and pot helmets are popular styles. Given enough time, tinkering, and technical ingenuity, it's not out of the question for junk armor to go powered. Lost spacers and tech-savvy mercs can never keep themselves away from trash suits.
You don't have to be stuck planetside to work with junk armor. A favorite pasttime for scrappy spacers is to rivet down hull panels to a pressure suit and call it armor. Some take it a step further and slap together an exoskeleton full of gunship plates. It's not always for fighting, either; plenty use them for asteroid mining, hull repairs, or just emergency response teams. It's hardly much unusual for high-budget salvage teams to have a few scrap suits on-hand to fill out their roster. When it comes to protection on Set, not many people will disagree; it's better to have something than nothing at all.
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Post by Insano-Man on Sept 21, 2018 18:18:42 GMT -5
SPACE SUITSType: Environmental Protection Equipment Producer: VariousProtection: FullInsulation: Good Weight: VariableCapabilities:- Environmental Protection - Pressure Insulation - Climate Control - Closed Air Supply Pressure suits, environment suits, EVA suits - whatever you want to call them, they're all made with extreme environments in mind. Whether you're a spacer going for a jog across the hull or a Looney trapped in a caustic wasteland, a space suit'll keep you alive. Up in orbit, they're everywhere. People spend their entire lives stuck in them, from first steps to last rites. Down on the surface, they're the battle dress of Loonies and top-budget mercenaries alike. As much as most of the planet's a backwoods backwater, space suits get around. One of the odd quirks about spacers and their suits is the odd kind of dress-up involved. Being stuck in a pressure suit all your life means your suit's about synonymous with your skin. Given how tight some can get, the line between the two is a bit blurry either way. Plenty of people place a stigma on a naked suit just the same as genuine nudity. Part of spacer culture is covering up the suit to keep it decent. Shawls and ponchos are popular additions. Colored rags like mummies and desert folk are regular sights. Jackets, overalls, and dresses are strong runner-ups. Hoods, bandanas, and scarves are everywhere, to cover up support cables and comms gear. Space suits come in all kinds of flavors. Some are cheap, disposable, hot, and sweaty. Some are only just good enough for a spacewalk. Others will laugh off lava, lasers, and lethal cold, with a hot meal to boot. At their most general, they come in five major categories; lifesuits, hardsuits, softsuits, gel suits, and holo-suits. Most mix in with eachother on a regular basis. - Lifesuits are the bottom of the bottom. They're not so much suits as they are person-shaped balloons. They're tucked into emergency kits all over ships and stations as last resorts in the case of a hull breach. They're meant to be put on, sealed up, and blown up with a basic environment controller. Once the danger's passed, they're usually chucked into the recycle bin. As crucial as they are, lifesuits don't get much use, even in emergencies. Most spacers are already wearing their suits when the void comes calling. Even still, not many question their place, and general-use lifesuits pop up on beggars and misers from time to time.
- Hardsuits are the classic space suit; a fully-sealed, fully-pressurized jumpsuit and helmet, usually with full climate control and reinforced outer layers. They're a bit bulky, clunky, and heavy, but there's no denying how reliable they are. They're a favorite for mining work, industrial facilities, and the occasional EVA combat scenario. Plenty are augmented with exoskeletons to serve as improv powered armor. Given their heft, going "naked" in a hardsuit isn't as much a faux pas as it is with others. Likewise, it's not out of the ordinary for a hardsuit to be the clothes itself. Wearing a softsuit or a gel suit underneath is common, normal, and practical.
- Softsuits, skinsuits, civvies - there are a lot of names, but they mostly mean the same thing. Softsuits are counterpressure suits that fit the body right down to every curve and bulge. Wearing an uncovered softsuit is synonymous with scandal for most spacers. They're one of the most common forms of space suits on and off the planet. Loonies, Space Loonies, nobodies, and even cultists wear them in every environment imaginable. Most usually have pressurized helmets, gloves, or boots. Softsuits are about as their name suggests. They're not as hardy as hardsuits, but they're comfortable, decently durable, and easy to wear. Planetside fashion in better-developed areas sometimes incorporates them as common dress - especially if there's acid in the air.
- Gel suits are top-end pressure suits made from a variety of versatile gels that can tense and harden on demand. The result is a semi-liquid counterpressure suit that can handle nicks and scrapes better. In the same way, gel suits are to softsuits as softsuits are to hardsuits; they fit better, they're more comfortable, and they're dangerously revealing for the person underneath. They're also not nearly as armored. Gel suits can reform and repair themselves, but taking a micrometeor is not their area of expertise. Likewise, they're usually backed up by pressurized helmets - swallowing the gel is not a pleasant occurrence. On most occasions, they're an integral layer of another suit for emergency rupture management.
- Holo-suits are the top end of the top end. Technically, a holo-suit isn't a suit. It's an array of precision gravity modules applying pressure to the body and a buffer to the outside world. The result is about the same as a gel suit with none of the actual suit. This leaves the user free to put on clothes, armor, or run around stark naked in the void. As comfortable and flexible they are, holo-suits constitute a tiny fraction of a percent of space suits. Only a handful of Space Looney fleets have the technology to put them together. They're not all that keen on sharing. They're not all that crazy about them, either.
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Post by Insano-Man on Sept 21, 2018 20:55:09 GMT -5
IM125A "BULLMAN" ARMOR SYSTEM Type: Combat Armor Producer: Loonies Service Lifetime: -22 OSC - Present Protection: Full Insulation: Average Weight: 3kg - 15kg Capabilities: - Environmental Protection - Radiation Resistance - Small Arms Protection - Shrapnel Resistance - Pressure Wave Disruption - Impact Dispersion - Extreme Heat Dispersion - Flash Protection - Exoskeleton Attachment Points - Combined Optics Array - Shotfinder Microphone Array - Integrated Electronics - Rapid Disassembly
The average townie likes to think Loonies are running around in ten-foot-tall suits of powered armor with fists big enough to strangle a crab. The truth isn't nearly as impressive - even if it all works out the same in the end. The mainstay of personal protection in Looney arsenals is the IM125A armor system, fancifully nicknamed the Bullman. It's been running laps across Set for as long as the Loonies can remember. It's been swallowing up railgun slugs and crab claws since the beginning of recorded history. It's gone everywhere from the Scuttler Slice to the bottom of the ocean. It's the face of Looney miners and patrolmen all over the planet - and they're in no rush for a makeover.
The Bullman comprises head-to-toe protection in an adjustable package that's as versatile as it gets. Swimwear model or paleworlder, as long as you're shaped like a human, there's a Bullman for you. Hard-plastic plates can bend into shape, removable plate covers can be dressed up in any camouflage pattern that comes to mind. Attachment points are fixed to everything, for everything; chest rigs, combat webbing, or even extra plates on top. Quick-release tabs hide everywhere for casualty retrieval and unexpected swims.
Armor starts off with its headlining combat vest, a pressure-sensitive soft armor weave that breathes easy and shrugs off blast waves. Lightweight ballistic plates can slip in and out as the temperature demands. A thick collar pokes up around the inner shoulders, with a reinforced spine bulging along the back. Extra pouches line every side, for ammunition, supplies, or even pressure suit hardware. Slings and loops stipple the front surface for extra mounting points. For Loonies expecting something worse than rocks and muskets, a thicker mesh of heavier plates usually covers up the chest and back.
A one-size-fits-all helmet caps off the ensemble, with adjustable fittings for smaller skulls, wilder hair, and facemasks of all calibers. Included is a pop-down visor with a built-in HUD and flash resistance. Most models include a monocle over the right brow that can be flipped down for night vision, shot analysis, and other vision enhancements. Versatile ear covers keep hearing intact through choruses of artillery and close encounters with grenades. Ear-mounted microphones provide shotfinder information and noise-screening. GUPPY rails across the helmet's surface keep it ready for any kind of equipment a Looney could throw at it.
For more festive operations, the Bullman system comes with a padded, fireproof jumpsuit that can serve as an equipment mount even without the vest. Each pad on the suit contains a packet of impact-resistant gel that can fend off punches, falls, and the kinetic shock from a railgun slug. A generous layer of soft armor over top keeps it from spilling its guts before the real fun starts. For most models, the suit by itself doesn't constitute environmental protection. Up against lasers and plasma, on the other hand, it's a proven life-saver. Most Loonies prefer to do without it, but not many will scoff at someone wearing one.
Extremity armor across the body fits the same bill. Attachment points for extra magazine sleeves, hard-plastic plates as light as pigeon down. All put together, nothing is unprotected. Groin protection, shinguards, kneepads, gauntlets - if the plates aren't covering it, the suit underneath is. For how many parts of the body the Bullman can cover, it's surprisingly dexterous. At the same time, a fully-armored Looney can take a Stumpy on the chin and still keep pushing forward. Backed up with standard-issue pressure suits and environmental gear, it can do it all on the slopes of a raging volcano in a live meatscape.
Just like the rest of their toys, the Loonies aren't in a rush to share. Throwing on a set of Bullman is the surest way to draw the wrong kind of attention. Railrifles can pass for just about any other gun at a distance. Particle cannons might just look like an elaborate flashlight. A suit of Looney combat armor is absolutely unmistakable - especially if it's still wearing its manufacturer's colors. Even Space Loonies know better than to play dress-up when they're going to ground.
As with plenty of their standard patterns, the Bullman is one of those ancient artifacts the Loonies inherited from the ether. It was around before anyone started writing history, strapped to the settlers of Madness Command Post before the Pioneer Network had even gone conceptual. Millennia-old corpses are still popping up wearing the same vests and helmets. Even as old as it is, nothing better has ever come along to replace it. By most Looney accounts, no one would ever want to replace it in the first place. With a service record as long and strong as it has, not one design has ever been able to match the Bullman in the Loonies' hearts.
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Post by Insano-Man on Jun 11, 2019 15:00:21 GMT -5
MK. 28 AUGMENTED EXTRAVEHICULAR COMBAT SHELLType: Combat Armor Producer: Space Loonies Service Lifetime: February 8th, 1261 OSC - Present Protection: FullInsulation: Exceptional Weight: 8kg - 20kg Capabilities:- Environmental Protection - Radiation Resistance - Small Arms Protection - Shrapnel Resistance - Pressure Wave Disruption - Impact Dispersion - Extreme Heat Dispersion - Flash Protection - Shield Emitter Docks - Exoskeleton Attachment Points A printer screenshot of a full, no-frills suit of Mk. 28 armor. Credit and thanks for this artwork go to Forge.Most Space Loonies go about their business in high-class softsuits with spacer-standard stylization. Shawls, togas, hoodies - about the only standard uniform they might share on a good day is their fleet's colors. Most couldn't be told from an upper-class spacer. That same logic infects marines and security staff just the same. Most throw on nothing more than a muscle suit, combat webbing, and a shield harness. Some even keep their ponchos on. In a world of electronic identifiers and IFF tags, all they need on most occasions is for "SPACE LOONEY" to flash on someone's helmet HUD. When that isn't enough, when war's on their doorstep, or when someone just needs a proper heart attack, the Mk. 28 is their choice in wardrobe. The AECS, short for Augmented Extravehicular Combat Shell, is the kind of top-dollar visage that keeps pirates and mercs awake at night. It is the single most protective set of unpowered combat armor on or off the planet, bar none - and the single most deadly thing to be caught wearing if you don't have the right badge. Chopping Blocks freelancers, Lebedrovez janitors, Looney miners - whoever you are, seeing a marine in a full AECS is enough to put a lump in your throat. The Mk. 28 was designed as the last iteration of a series meant to replace the Loonies' IM125A Bullman combat armor - and it shows. It comprises a suite of modular protection that can be stripped down, built up, or switched around however the mission requires. At its most absolute basic, it's nothing more than a synthetic muscle over-suit that functions as an attachment point for other armor plates. Helmet armor kits come standard with electronics packages and a small, emergency shield generator. At its bulkiest, the AECS is a chunky, muscly ensemble, rippling with plates from chest to toe. Forearms, upper arms, shoulders, calves, thighs, neck, chest, back, stomach, groin - if the humanoid body plan's got it, the Mk. 28 has it covered. What stands out about the AECS when it comes to body profile is that just about every race can slap it on. Most pieces can be adjusted, resized, or just plain improvised to cover up all the critical parts on most major races. Unionites can wrap the main combat vest around their main hull, cover up their front with kneepads and shinguards, and plate their thrusters with the helmet kit. Boglanders can swaddle up in a stripped-down vest and split the limb plates off as coxa protection. All whiteworlders need is an extra set of arm plates. All Zaschia need is an extra set of everything. By itself, the AECS comes with only one shield generator as an emergency measure. Instead, the muscle suit and plates are lined with attachment points and projection apertures for shield harnesses and gravity manipulator arrays. Likewise, while each individual part of the shell is rated for temperatures approaching that of the surface of the sun, it's not adequate as an environment suit. That burden instead falls on the Space Looney's space suit - and not many are crazy about going shirtless. What the AECS can do on its own is what's earned it its place. It's stood up to everything from railrifles to particle cannons, everywhere from the graveyard orbit right down to to the slopes of the Sea of Hate. It's gone toe-to-toe with autocannons and anti-materiel rifles down in the Chopping Blocks, in the middle of toxic dust storms and meat rains. Some Mk. 28 shells have dispersed enough kinetic energy to power a high-end Space Looney frigate for a week. Meanwhile, the marines in the suits have actually lodged complaints that they can't even tell when they're under fire. Combined with a full shield array, the AECS is the closest thing to invulnerability this side of armored cavalry. What isn't so great about the Mk. 28 is its cost. A full armored shell costs about enough resources to fit a security team of 20 with top-spec MAWL carbines. It costs about the same amount of time to print as it'd take to build a thirty-ton mining drone. Combined with a full shield array, the AECS is the biggest slap per unit to a fleet's wallet. Some fleets try to get away with corner-cutting and quality-quashing, but most end up regretting it when their marines start taking fire. Most make due by printing out only part of the suit, usually just the vest and helmet kit. A full squad of marines in full Mk. 28s is usually the sign of a fleet at its best. With all that cost in mind, and with all that Space Looney supertech behind it, it's of no surprise to anyone that the AECS is hot merchandise. Whenever one goes missing - God forbid a full suit - it's a point of panic for the fleet as serious as if they'd lost a ship. When one falls planetside - God forbid it lands in some slack-jaw's hands - it's a moment of madness for the Loonies on the ground as angry as if the Space Loonies had knocked on their front door. Most spacers know better than to lay their hands on a lost shell. Some even go the extra distance of giving it a nudge into a re-entry vector. For a closer look at the Mk. 28 AECS's past and predecessors, refer to its history article here.
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