Post by Insano-Man on Sept 19, 2018 1:32:13 GMT -5
This topic is a child of the Space Loonies article directory.
HIGH ROLLERS
Private property is a tenuous concept in Space Looney fleets. The presence of civilians, the greater individual variance of ships among fleets, and the lack of a need to conceal themselves all contribute significantly to the establishment of personal ownership onboard ships. Further, the cultural and behavioral differences between various species can often compound the issue further. Humans, for example, are more prone towards private property or personal space, while whiteworlders are almost entirely oblivious to the concept of ownership.
Space Looney fleets typically establish fleet-wide mandates on the topic of private property and exchange between ships. Many allow for individual ships to establish their own regulations and policies for their internal economies - or lack thereof. Fleets with established economic policies often create fleet-wide currencies for exchange between ships. Ships with their own economic activity typically split commerce between their own, domestic currency and the fleet's universal currency.
When distinguished, most ships use "fuel credits" as a basis for their internal currency. The fuel credits system is based off of the effective amount of distance the ship has covered as a result of an individual crewman's performance. Payment is taken from a shared pool across the ship, which is based on expected distance covered subtracted from actual distance covered. Other factors, such as power production and consumption, are sometimes included in the final total. Individuals are paid based on their personal contributions to that total, often with emphasis on fuel efficiency.
Each role aboard a ship contributes in some way to fuel efficiency and circumventing delays. Salvagers, for example, are directly responsible for bringing fuel to the ship. Hydroponics and medical staff ensure the ship's crew can continue operating at peak performance, ensuring efficiency gains. No branch of service aboard a ship is without some form of fuel savings or resource production. Those that do not operate at their expected performance are often taxed until they can improve their scores.
Dealings with outsiders are often carried out via direct barter of resources or through service arrangements. Often times, Looney fleets have industrial equipment or skilled specialists that space stations or other ships do not have access to. As a result, many are seen as little different than wandering service stations; Looney fleets can provide repairs, process salvage into useable parts, or assist in performing upgrades. With the right incentives, some Space Looney fleets may even assist in the construction of entirely new ships. Those fleets that are willing to render services to outsiders are often reputed for their reliability and quality - and their immensely-steep prices.
Trade with outsiders in ship-specific or fleet-wide currencies is rare. Similarly, fleet currencies rarely hold any legitimacy between different fleets. The same applies for ship currencies between different ships, even of the same fleet. Most fleets do not recognize the base credits of their land-dwelling counterparts and most bunkers offer much the same treatment. Exchange between Space Looney fleets and planetside Looney bunkers is virtually non-existent, even in resource bartering. Further still, personnel exchange is almost entirely unheard-of.
While trade between fleets is an uncommon occasion, there are few methods that are off the table. Between different fleets, personnel exchanges are one of the core means of commerce. Fuel and navigational data are often used as barter mediums, particularly between fleets with wildly different species. For some fleets, entire ships, usually with their full crew, may be offered up for trade. Territorial boundaries and salvage locations may even be exchanged as needed for resources, fuel, or manpower. Not much unlike their dealings with outsiders, some fleets may even offer their services to others in exchange for resources.
HIGH ROLLERS
Private property is a tenuous concept in Space Looney fleets. The presence of civilians, the greater individual variance of ships among fleets, and the lack of a need to conceal themselves all contribute significantly to the establishment of personal ownership onboard ships. Further, the cultural and behavioral differences between various species can often compound the issue further. Humans, for example, are more prone towards private property or personal space, while whiteworlders are almost entirely oblivious to the concept of ownership.
Space Looney fleets typically establish fleet-wide mandates on the topic of private property and exchange between ships. Many allow for individual ships to establish their own regulations and policies for their internal economies - or lack thereof. Fleets with established economic policies often create fleet-wide currencies for exchange between ships. Ships with their own economic activity typically split commerce between their own, domestic currency and the fleet's universal currency.
When distinguished, most ships use "fuel credits" as a basis for their internal currency. The fuel credits system is based off of the effective amount of distance the ship has covered as a result of an individual crewman's performance. Payment is taken from a shared pool across the ship, which is based on expected distance covered subtracted from actual distance covered. Other factors, such as power production and consumption, are sometimes included in the final total. Individuals are paid based on their personal contributions to that total, often with emphasis on fuel efficiency.
Each role aboard a ship contributes in some way to fuel efficiency and circumventing delays. Salvagers, for example, are directly responsible for bringing fuel to the ship. Hydroponics and medical staff ensure the ship's crew can continue operating at peak performance, ensuring efficiency gains. No branch of service aboard a ship is without some form of fuel savings or resource production. Those that do not operate at their expected performance are often taxed until they can improve their scores.
Dealings with outsiders are often carried out via direct barter of resources or through service arrangements. Often times, Looney fleets have industrial equipment or skilled specialists that space stations or other ships do not have access to. As a result, many are seen as little different than wandering service stations; Looney fleets can provide repairs, process salvage into useable parts, or assist in performing upgrades. With the right incentives, some Space Looney fleets may even assist in the construction of entirely new ships. Those fleets that are willing to render services to outsiders are often reputed for their reliability and quality - and their immensely-steep prices.
Trade with outsiders in ship-specific or fleet-wide currencies is rare. Similarly, fleet currencies rarely hold any legitimacy between different fleets. The same applies for ship currencies between different ships, even of the same fleet. Most fleets do not recognize the base credits of their land-dwelling counterparts and most bunkers offer much the same treatment. Exchange between Space Looney fleets and planetside Looney bunkers is virtually non-existent, even in resource bartering. Further still, personnel exchange is almost entirely unheard-of.
While trade between fleets is an uncommon occasion, there are few methods that are off the table. Between different fleets, personnel exchanges are one of the core means of commerce. Fuel and navigational data are often used as barter mediums, particularly between fleets with wildly different species. For some fleets, entire ships, usually with their full crew, may be offered up for trade. Territorial boundaries and salvage locations may even be exchanged as needed for resources, fuel, or manpower. Not much unlike their dealings with outsiders, some fleets may even offer their services to others in exchange for resources.