Post by Insano-Man on Sept 19, 2018 1:12:42 GMT -5
This topic is a child of the Loonies article directory.
ALL TOGETHER NOW
The Loonies cluster in military installations of varying size, but most prefer secluded subterranean bunkers close to the surface. The basic and effective concealment that underground structures offer make them the design of choice for everything from uninhabited safehouses to high-profile airbases. The heightened cost of expanding and reinforcing an underground structure is offset by the slow rate of growth most Looney installations maintain. This enables them to plan and prepare for any expansion well in advance of its necessity. As a result of their preference towards subterranean complexes, most Looney bases are referred to as bunkers, including some that may be wholly or mostly above ground.
Loonies have no official authority over Loonies from other bunkers. In effect, anyone from outside any given Looney facility is an outsider, no matter how familiar or closely-affiliated. Joint operations and large-scale traffic between installations are uncommon in the extreme. Similarly, Looney facilities are rarely established in close proximity to eachother, and those that are quickly establish territorial boundaries to avoid potential overlap. Even when a facility is established willfully by members of another, nearby Looney base, the new facility is considered independent as soon as an administrator is appointed.
Alliances of Looney bunkers are typically rare and short-lived, but many are formed out of necessity. These alliances are typically referred to as networks, usually named after the largest facility of the alliance. Bunker networks are most often formed to defend against imminent threats, such as major cultist uprising or monster outbreaks. In other situations, they may be formed due to a resource shortage in the region that cannot be resolved, such as in areas with sparse natural food sources. These networks are often amicably broken up once the participating bunkers have achieved self-sufficiency.
While each bunker is different, military structure and hierarchy dominates Looney bunkers across Set. The vast majority are separated into several major groups based on assignment. Though not all facilities have need of some disciplines, many typically maintain a small cadre of experts in case of emergencies. Hierarchy is maintained with classical ranks, ranging from bottom-most privates to top-most colonels, though many "excess" titles, such as sergeant major, first lieutenant, or lieutenant colonel, are generally omitted. At the top of Looney hierarchy are base administrators.
The administrators of a facility are the heads of their given branch of discipline. Each administrator supervises their respective branch and coordinates its efforts with the others in the bunker. Further, most Looney facilities maintain an administrative council to establish bunker policy and long-term goals. Administrators serve a term of roughly 6-10 years before scheduled replacement by a senior member of their branch. In some bunkers, this is a democratic process. In others, it is based purely on merit.
Selection for an administrative position requires the rank of at least captain, natural base citizenship, and an authorized, confirmed briefing on the "Big Lie". Requirements vary per base, but there are no known facilities that operate without requiring their senior officers to understand the Big Lie. How the Big Lie relates to the command structure of the Loonies or what form of impact it has are both unknown - even to many natural-born Loonies.
ALL TOGETHER NOW
The Loonies cluster in military installations of varying size, but most prefer secluded subterranean bunkers close to the surface. The basic and effective concealment that underground structures offer make them the design of choice for everything from uninhabited safehouses to high-profile airbases. The heightened cost of expanding and reinforcing an underground structure is offset by the slow rate of growth most Looney installations maintain. This enables them to plan and prepare for any expansion well in advance of its necessity. As a result of their preference towards subterranean complexes, most Looney bases are referred to as bunkers, including some that may be wholly or mostly above ground.
Loonies have no official authority over Loonies from other bunkers. In effect, anyone from outside any given Looney facility is an outsider, no matter how familiar or closely-affiliated. Joint operations and large-scale traffic between installations are uncommon in the extreme. Similarly, Looney facilities are rarely established in close proximity to eachother, and those that are quickly establish territorial boundaries to avoid potential overlap. Even when a facility is established willfully by members of another, nearby Looney base, the new facility is considered independent as soon as an administrator is appointed.
Alliances of Looney bunkers are typically rare and short-lived, but many are formed out of necessity. These alliances are typically referred to as networks, usually named after the largest facility of the alliance. Bunker networks are most often formed to defend against imminent threats, such as major cultist uprising or monster outbreaks. In other situations, they may be formed due to a resource shortage in the region that cannot be resolved, such as in areas with sparse natural food sources. These networks are often amicably broken up once the participating bunkers have achieved self-sufficiency.
While each bunker is different, military structure and hierarchy dominates Looney bunkers across Set. The vast majority are separated into several major groups based on assignment. Though not all facilities have need of some disciplines, many typically maintain a small cadre of experts in case of emergencies. Hierarchy is maintained with classical ranks, ranging from bottom-most privates to top-most colonels, though many "excess" titles, such as sergeant major, first lieutenant, or lieutenant colonel, are generally omitted. At the top of Looney hierarchy are base administrators.
The administrators of a facility are the heads of their given branch of discipline. Each administrator supervises their respective branch and coordinates its efforts with the others in the bunker. Further, most Looney facilities maintain an administrative council to establish bunker policy and long-term goals. Administrators serve a term of roughly 6-10 years before scheduled replacement by a senior member of their branch. In some bunkers, this is a democratic process. In others, it is based purely on merit.
Selection for an administrative position requires the rank of at least captain, natural base citizenship, and an authorized, confirmed briefing on the "Big Lie". Requirements vary per base, but there are no known facilities that operate without requiring their senior officers to understand the Big Lie. How the Big Lie relates to the command structure of the Loonies or what form of impact it has are both unknown - even to many natural-born Loonies.