Post by Insano-Man on Sept 19, 2018 1:11:09 GMT -5
This topic is a child of the Loonies article directory.
UNDERGROUND VAULTS
As per their military structure, the Loonies have no formally-recognized private businesses or property. All items produced in or acquired by the Loonies are property of their respective bunkers. Luxury items are rare and often manufactured for specific purposes. Free time is generally spent inside or in very close proximity to the base so as to maintain its concealment. Few Looney facilities allow their personnel extended leave. Only those with close relationships with surrounding towns will risk shedding their cover.
This does not, however, mean that the Loonies are without an economy. This is exemplified best in their various forms of internal exchange currencies, known better by the abbreviation "intex", or simply as base credits. Payment methods vary significantly per base and are often tied directly to resource production. In most facilities, base credits are used to purchase resources, factory time to process them into items of value, or time away from duties. These three basic outlets are often the foundation for base economies, where skilled craftsmen in the base offer services for intex credits. Their proceeds are used to purchase free time, factory time, and raw resources to continue their trade.
Looney facilities with open trade policies may allow their personnel to purchase items from outside the base. Loonies buying from outsiders are taxed base credits to cover the additional time spent ensuring the items bought are safe for the bunker to take in. Under most conditions, trade with outsiders is conducted purely via ad-hoc barter arrangements, but payment in base credits is not uncommon. As a result, some towns and merchant groups rely entirely on intex credits to conduct business. This is often true of trade routes with a higher proportion of Looney facilities than towns, where town currencies or trade goods may be less valuable than base credits.
Successful Looney bunkers or those that maintain regular contact with towns or travellers may produce goods for export. This includes anything from food and medicine to weapons and armor. Equipment produced for trade in Looney bunkers is rarely on par with their own arsenal; while an average Looney rifleman might be equipped with a rail-carbine, an export weapon to match it would only be a conventional firearm. Some forms of equipment, such as 3D printers and power sources, are entirely restricted from trade. Lost Looney equipment is typically confiscated from outsiders in the event of its discovery. In some cases, bases that freely distribute genuine Looney equipment may be targeted by other Looney facilities in order to restrict proliferation.
Exchange between different Looney bunkers is rarely conducted in intex credits. Likewise, many bunkers do not recognize foreign base credits in absence of a trade partnership. Instead, Loonies conduct their limited trade with one of their most valuable resources; manpower. As isolated communities often composed of inter-related families, Looney bunkers often tread close to the boundaries of inbreeding. By exchanging personnel with better-developed or better-stocked facilities, a Looney bunker can help ensure its long-term genetic health. As a result of the Loonies' insular, sedentary nature, personnel transfers are often planned and discussed well in advance.
UNDERGROUND VAULTS
As per their military structure, the Loonies have no formally-recognized private businesses or property. All items produced in or acquired by the Loonies are property of their respective bunkers. Luxury items are rare and often manufactured for specific purposes. Free time is generally spent inside or in very close proximity to the base so as to maintain its concealment. Few Looney facilities allow their personnel extended leave. Only those with close relationships with surrounding towns will risk shedding their cover.
This does not, however, mean that the Loonies are without an economy. This is exemplified best in their various forms of internal exchange currencies, known better by the abbreviation "intex", or simply as base credits. Payment methods vary significantly per base and are often tied directly to resource production. In most facilities, base credits are used to purchase resources, factory time to process them into items of value, or time away from duties. These three basic outlets are often the foundation for base economies, where skilled craftsmen in the base offer services for intex credits. Their proceeds are used to purchase free time, factory time, and raw resources to continue their trade.
Looney facilities with open trade policies may allow their personnel to purchase items from outside the base. Loonies buying from outsiders are taxed base credits to cover the additional time spent ensuring the items bought are safe for the bunker to take in. Under most conditions, trade with outsiders is conducted purely via ad-hoc barter arrangements, but payment in base credits is not uncommon. As a result, some towns and merchant groups rely entirely on intex credits to conduct business. This is often true of trade routes with a higher proportion of Looney facilities than towns, where town currencies or trade goods may be less valuable than base credits.
Successful Looney bunkers or those that maintain regular contact with towns or travellers may produce goods for export. This includes anything from food and medicine to weapons and armor. Equipment produced for trade in Looney bunkers is rarely on par with their own arsenal; while an average Looney rifleman might be equipped with a rail-carbine, an export weapon to match it would only be a conventional firearm. Some forms of equipment, such as 3D printers and power sources, are entirely restricted from trade. Lost Looney equipment is typically confiscated from outsiders in the event of its discovery. In some cases, bases that freely distribute genuine Looney equipment may be targeted by other Looney facilities in order to restrict proliferation.
Exchange between different Looney bunkers is rarely conducted in intex credits. Likewise, many bunkers do not recognize foreign base credits in absence of a trade partnership. Instead, Loonies conduct their limited trade with one of their most valuable resources; manpower. As isolated communities often composed of inter-related families, Looney bunkers often tread close to the boundaries of inbreeding. By exchanging personnel with better-developed or better-stocked facilities, a Looney bunker can help ensure its long-term genetic health. As a result of the Loonies' insular, sedentary nature, personnel transfers are often planned and discussed well in advance.