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Post by Insano-Man on Sept 18, 2018 20:08:24 GMT -5
This topic is a child of the Set article directory.LAYERS OF THE ERFAt roughly three times the size of Earth, Set is an immense planet with an immense orbital reach. From the furthest Graveyard Orbit down to its untouched, unknown core, the verticality of Set is as impressive as any given layer of the planet. All the more striking is that life exists on virtually every level, be it man, monster, or things stranger still. Each level carries its own risks, population, and mysteries. No slice of the planet has been completely explored. The following is a list of all of the known layers of Set's orbit and atmosphere, ordered from highest to lowest.
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Post by Insano-Man on Sept 18, 2018 20:16:41 GMT -5
THE LOST REACH +500,000km Beyond the point of no return is the realm of all things forgotten in space. It is, for most, the place where Set ends and its home system begins. The Lost Reach is the space around Set that is not taken with it during a wormhole transit. Ships, stations, junk, and satellites orbiting at this distance are, as per its name, lost forever. As a result, it is a vast emptiness where only a scant few derelicts and debris fields can be found. Further, the Lost Reach shares an unpredictable boundary with the Graveyard Orbit. Many craft close to the edge have vanished during wormhole transits despite being within what was, at the time, a safe distance from the planet.
The Lost Reach's boundaries are roughly 500,000km from Set's surface, but fluctuate wildly over certain landmarks. Of note are Zorah's Eye in Zuhverl and the Laboring Giant in Ventannen. The Lost Reach is nearly 74,000km higher over Zorah's Eye, while the Laboring Giant's influence draws its observed proximity closer by 28,000km. Similar variances abound over anomalous regions. A poignant example is the continent of Grusgau, where the Lost Reach's boundaries range from only a few meters from the planet's surface to tens of thousands of kilometers higher than normal.
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Post by Insano-Man on Sept 18, 2018 20:16:51 GMT -5
THE GRAVEYARD ORBIT400,000km - 500,000kmAt the furthest distance from Set is a place that knows only garbage and silence; the Graveyard Orbit, the vast dumping grounds for defunct satellites, crippled space stations, and worthless wrecks. It is the sparsely-populated termination point between Set's regular orbits and the Lost Reach beyond. Few salvagers harvest the wrecks floating in the Graveyard and fewer still do so at a profit. Mystery and terror abound the Graveyard Orbit, often times exaggerated by its remoteness. Little much happens at its lonely distance of 400,000km. Only a scarce few tales ever survive long enough to reach settled orbit.
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Post by Insano-Man on Sept 18, 2018 20:17:16 GMT -5
SCUTTLER SLICE250,000km - 400,000kmDebris and derelicts are at their most common below the Graveyard Orbit, in the appropriately-named Scuttler Slice 250,000km from Set's surface. Within it are various asteroids, dust clouds, and other orbiting bodies, including two of Set's six current moons. Most Space Looney fleets and salvagers ply the Scuttler Slice for scrap and scavenged supplies. Likewise, many pirates and bandit clans make the Slice their home and hunting grounds. Though invaluable to Set's population in orbit, the dumping grounds of the Scuttler Slice are some of the most deadly over the planet. In addition to bandits, salvagers, and Loonies, the Slice is a common destination for garbage hauler droneships. Dozens of automated processing facilities ring the Slice, often times regurgitating their stockpiled junk as half-processed materials. The facilities serve as nexuses of prosperity in some regions, and many are protected by Space Looney fleets or ancient automated defense platforms. Though interdictions of drone-ships are common, few are bold enough to attempt an attack on one of the Slice's key contributors. Thanks much to its asteroid content, Looney bunkers are a rare, but notable sight in the Slice. Many maintain a quiet, discontented peace with their Space Looney relatives. Most are sealed off entirely and subsist purely on captured junk or mining on their home asteroid. Their presence is regarded as little more than an oddity. Overall, they contribute little to the Slice, and most are discovered only after their asteroid bunkers have collapsed and died out. Orbital weather in the Scuttler Slice is, in most cases, far different from weather below it. For the distant debris fields in the Slice, meteor showers, dust storms, and space storms vastly outweigh all others in bulk. Radiation hazards, including radiation storms, are at their most common in the Slice. Space monsters and harvester swarms are similarly prevalent, and it is believed that the total count of harvester swarms is higher in the Slice than anywhere else in orbit. Few venture into the Scuttler Slice alone. Fewer still go unarmed. Viewed from the graveyard orbit or beyond, the Slice is responsible for a prominent halo of visible light and other emissions that surrounds the planet. Viewed from below, many orbiting objects in the Slice are mistaken for stars. In some regions, the Slice is so bright on the surface that night is virtually indistinguishable from daytime. In some, the sheer volume of debris shades the planet so much that day is indistinguishable from night. Orbit patterns for debris in the Slice can shift these twilight regions unpredictably across the planet's surface.
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Post by Insano-Man on Sept 18, 2018 20:17:28 GMT -5
HIGH ORBIT 100,000km - 250,000km The distance between Set's densely-populated low orbit and the salvaging grounds of the Scuttler Slice has no generally-accepted name. High orbit, for many, is where most fleets and independent ships rest and repair after trips into the Scuttler Slice. For just as many, high orbit is the orbital highway between different stations, and is itself littered with many commerce and industrial platforms. Two more of Set's moons are present in high orbit and both are settled. Garbage haulers routinely migrate across high orbit, typically between the Scuttler Slice and low-orbiting processing centers.
Anywhere between 20 to 50 million people call Set's high orbit home, and even that range is in constant flux. Passing ships, drifting stations, arrivals from off-world, and countless other occurrences regularly skew numbers wildly. Many owe their allegiance or security to the Space Loonies, who spend most of their time weaving into the Scuttler Slice and back out to high orbit. Though rarely willing to intervene, their sheer presence is often enough to discourage the marauders of the Slice from raiding ships outside their hunting grounds. The sheer prevalence of the Space Loonies - usually encompassing at least half or more of the population in high orbit at any given time - further dissuades all but the most daring of raiders.
Despite being one of the most well-travelled regions over Set, high orbit is anything but safe. Debris often drifts in from the Scuttler Slice, while weather from both low orbit and the Slice itself freely intermingle in high orbit. Space monsters are only mildly less common in high orbit than the nearby Slice, while Harvester drones often swarm damaged ships and convenient debris found too close to their territories in the Slice. Ship collisions and other accidents are at their most common in high orbit.
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Post by Insano-Man on Sept 18, 2018 20:17:41 GMT -5
LOW ORBIT 5,000km - 100,000km The orbit closest to Set's surface is the most populous of all high-altitude layers bar none. Countless space stations and small ships drift through low orbit amidst debris fields and swarms of satellites. While the Scuttler Slice is home to the most valuable of junk fields, derelicts and detritus pervade through low orbit. Many are utterly useless; literal garbage balls or waste fields, some piled over defunct satellites and small shipwrecks. Many are even still inhabited; derelicts and damaged ships shifted into stable orbit to serve as impromptu space stations.
Much of the debris in low orbit was once part of the now-defunct Pioneer Network's orbital infrastructure. Many stations and defense platforms were built by the now-extinct Zaschia and Orscruft. The Space Loonies hold claims on most infrastructure in low orbit, but few have mobilized to enforce them. To do so would uproot - and incite - millions of residents, many of whom are of species teetering on the brink of extinction. Some planetside Looney bunkers maintain their own claims on Set's orbital infrastructure, but few have the means to reach it, let alone seize it.
The population of low orbit is unknown. Estimates range from 100 million at its lowest up to 3 billion at its highest. Many cluster on habitation platforms, such as Unity Station and Lebedrovez Harbor. Many are Space Looney flotillas, often the smallest of their kind, forced to subsist off the limited resources in the junk fields of low orbit. Many more are formed into vagrant fleets roaming from service station to service station. Independent ships are common in low orbit and craft larger than frigates are scarce.
Despite the population levels of low orbit, most live in small groups trapped in various states of squalor and poverty. Resource shortages are a fact of life. Fleets of ships are often small. The distances involved in space travel, small craft size, and frequent interference from orbital weather patterns all serve to compartmentalize the residents of low orbit from one another. Only on major stations are fresh faces a common sight, and the lack of prosperity on most ensures that few ever leave.
Weather in low orbit is made up of a mix of high-flying clouds from Set's upper atmosphere and anomalous activity thrown up from major anomalous regions. Radiation is a rare hazard, but space lightning, plasma storms, and countless other forms of deadly weather patterns are common. Over meatscapes, crimson miasmas and orbital meat storms are routine. Acid mists are regularly thrown out from the the meatscapes, Evispin continent, and even some major industrial platforms. Smog from garbage hauler platforms is a regular contributor to difficult weather.
Garbage haulers are at their most common in low orbit. Their processing facilities, control centers, and service stations are everywhere throughout the space close to Set. Their presence is so significant that they regularly contribute to traffic congestion near populated areas. Massed waves of drone-ships have been likened to weather patterns in themselves. Garbage haulers often mistake inhabited platforms and ships for debris, displacing them to unpredictable locations or even abducting them entirely. Some are even fed into processing plants - with varying levels of success.
Harvester swarms are unheard-of in low orbit. Space monsters are virtually non-existent. Instead, creatures from the planet below are regular stowaways aboard ships and stations. Some live in uneasy coexistence with their sentient counterparts. Most are considered nothing more than nuisances. A handful are seen as catastrophic infestations. Some derelicts serve as their own miniature biospheres, completely overrun by wildlife arranged into semi-stable food chains. Most are avoided at all costs, but some are used as farms or even hunting grounds.
Densely-populated stations often suffer from the influence of the Cult of Meat. While the Space Loonies maintain security throughout most of Set's low orbit and beyond, their shield is not perfect. Cultists and stowaway meat monsters are regular arrivals on habitation platforms. Some act as no more than spies, others serve as preachers seeking to spread the Cult's sway. A handful act as pirates, seizing ships to begin raids and kidnappings across Set's orbit. The limited intervention the Space Loonies conduct in orbit is primarily aimed at pushing back the Cult in all these situations.
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Post by Insano-Man on Sept 18, 2018 20:18:23 GMT -5
COMM SLICE 2,000km - 5,000km Man-made satellites and other communications equipment - working or otherwise - pack the simply-titled Comm Slice just underneath low orbit. Few ships dive to this altitude and fewer stations are left to orbit there. Only garbage hauler platforms and the drone-ships themselves are prevalent in the Comm Slice, and even this presence is minimal compared to that of low orbit above. Below low orbit, population figures plummet exponentially, and what few sentient creatures inhabit the Comm Slice are predominantly artificial intelligences ricocheting between communications networks.
The Comm Slice is home to the Green Angel Array, the network of satellites that host the Loonies' MASTER network. Each satellite is a carefully-guarded component of both the planetside Loonies' and Space Loonies' command and logistics infrastructures. Attacks and hackings on these satellites are repelled by force, often by combinations of Space Looney fleets and high-flying Looney gunship flights. The Space Loonies serve a similar role as a guard force for the garbage hauler infrastructure in the Slice, with particular deference given to its processing centers.
Weather in the Comm Slice is extreme. Satellites in the Slice are subjected to roughly three times as many dangerous conditions as that of low orbit. Gravitational disturbances and atmospheric discharges are exponentially more common at lower altitudes. As a result, most equipment and structures are substantially better shielded than their low orbit counterparts. Excursions into the Comm Slice are often kept brief, even for the Space Loonies.
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Post by Insano-Man on Sept 18, 2018 20:18:36 GMT -5
FREEFALL ZONE 2,000km - 600km Just as the Lost Reach is the point of no return in leaving Set, the Freefall Zone is the point of no return in arriving. Upper atmosphere weather is at its most extreme, especially over anomalous regions and meatscapes. Atmospheric drag steadily increases with every kilometer downward. Ships that fall into the Freefall Zone rarely escape. Stations lost to it are all but guaranteed to crash or burn up. Satellites are scarce, armored to absurdity, and generally in various states of critical damage. Garbage haulers pass through the Freefall Zone as quickly as possible, whether climbing or diving.
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Post by Insano-Man on Sept 18, 2018 20:18:45 GMT -5
UPPER ATMOSPHERE 600km - 300km The upper atmosphere is, in a certain sense, Set's ceiling. Above 600km, extreme weather and other hazards are a maelstrom that few ships can survive for long. Below 600km, the danger is almost entirely gone - regional weather permitting. In its place is one of the simplest and strongest hazards for a space vessel; gravity. Set's gravitational pull, despite being a comfortable Earth norm on its surface, floods an immensely-disproportionate radius around the planet. The tug of gravity is hardly much diminished in Set's upper atmosphere - an unexplained quirk of the planet that varies by locale.
In the upper atmosphere, most craft are not space-faring ships. Instead, the handful of flying vehicles are conventional aircraft with limited spaceflight capabilities - if any at all. Most are Looney transports, gunships, and other aircraft. A scarce few are space gliders arriving from low orbit. Very few non-Looney aircraft pass through the upper atmosphere. Alongside aircraft, some high-flying animals use the upper atmosphere as a migration medium. In addition, garbage haulers are regular sights, but brief visitors, travelling to and from planetside facilities in a sluggish hurry.
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Post by Insano-Man on Sept 18, 2018 20:18:58 GMT -5
LOWER ATMOSPHERE 300km - 31km On diving past the upper atmosphere, life and weather become exponentially more common. Altitude swiftly loses significance compared to latitude and longitude as regional conditions take over. Air density quickly approaches its norm, while gravity gently returns to the Earth standard. While still scarce, aircraft - particularly Looney patrols - are at their most common closer to the surface. Airborne wildlife and monsters give way from homogenized, high-altitude varieties, whittling down to local flavors with every meter closer to the ground.
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