Post by Insano-Man on Sept 18, 2018 20:06:14 GMT -5
This topic is a child of the Set article directory.
I SWEAR IT WAS RIGHT HERE
Set likes to move. It has the soul of a nomad and the heart of an adventurer. For most on its surface, there is little much to be seen of it; every so often, day turns to night, and life continues as usual. For those looking down from above - or the few in the wrong place at the wrong time - it is a far different experience. On rare occasions during Set's jumps, entire continents shift across its surface. Landmasses teleport instantaneously into new places, swapping their locations with distant relatives. Entire mountain ranges, valleys, and oceans are destroyed, created, or fused together in the process.
This activity is known as a geodisplacement event. It is estimated that at least 26 have occurred in the past, in comparison to the rough estimate of 230 wormhole jumps. Some have had more impact than others; at least ten jumps in the past, the Ventannen continent was half its size and joined to Patzaghd. Before the past twenty, the Kelpak continent did not exist, nor did the Sea of Hate. Some jumps have had more limited impacts, displacing individual towns and land formations to familiar, close-by areas. There is no predicting what will happen during a geodisplacement event - or if anyone affected by one will even survive.
Geodisplacement events are not constrained to single areas. They affect areas across the entire planet, some small, some large. Displaced regions may even intermingle with others, simultaneously teleporting to the same location to form something entirely unique. Some may be dislodged from the planet entirely and reappear somewhere in orbit, usually within the Scuttler Slice region. Orbiting structures and craft will sometimes be pulled down to the planet's surface, where they will either crash or fuse with the terrain. Oceans or seas may spontaneously flip onto their sides, flooding both space and the land below with catastrophic floods. While this kind of vertical movement is relatively uncommon, it is most assuredly possible.
When large portions of Set's underground move upwards, the effects are rarely short of apocalyptic. Thankfully, though they affect orbit and the surface, geodisplacement events are much more scarce below the surface. This scales in proportion to depth; near the Writhing Abyss, they are almost completely absent. Vertical movement of displaced regions is usually restricted to the planet's surface and above. As with most other anomalous activity on Set, the reasons behind this bias are unknown. Further, while geodisplacement events are primarily limited to jumps, it is unknown what causes them. It is unknown why they are linked to jumps, nor what purpose - if any - that they serve. Theories and legends abound about their nature.
Geodisplacement events are not wholly constrained to the instantaneous moments of Set's jumps. On rare occasions, a geodisplacement event may spontaneously occur in an isolated region. These movements are often significantly more subtle and confined than jump-related events. In some occasions, they may result in no more than a handful of dirt rearranging itself across the span of a few meters. The relocation of entire towns or persons is unusual, but has been reported in the past. Just as with ordinary geodisplacement events, there is no explanation for these smaller movements.
During a geodisplacement event, individuals in affected regions often report feelings of being unwell or weak. Many report out-of-body experiences, hallucinations, and pain ranging from negligible to debilitating. The elderly and infirm may even be killed in the process, depending on their health. Pregnancy complications, developmental disorders, and many other impacts on child growth or injury recovery are common. These effects vary significantly across different individuals, but different species report similar ranges of difficulties and experiences. In addition, many of these symptoms are similar to those experienced in cases of jump sickness aboard spacecraft in distant orbit.
While there is no way to control or predict a geodisplacement event, there are locations that have remained relatively static throughout most major events. Zorah's Eye, in example, has remained mostly static throughout its history, and spacecraft above it have reported little or no effects during events. The continent of Grusgau has retained its shape over the past six major displacements despite colossal shifts around it. Meatscapes, particularly the Southern Veinlands, have been able to loosely hold their positions, usually relative to their size. Much like the events themselves, the resistance sported by each of these regions is entirely unexplained.
I SWEAR IT WAS RIGHT HERE
Set likes to move. It has the soul of a nomad and the heart of an adventurer. For most on its surface, there is little much to be seen of it; every so often, day turns to night, and life continues as usual. For those looking down from above - or the few in the wrong place at the wrong time - it is a far different experience. On rare occasions during Set's jumps, entire continents shift across its surface. Landmasses teleport instantaneously into new places, swapping their locations with distant relatives. Entire mountain ranges, valleys, and oceans are destroyed, created, or fused together in the process.
This activity is known as a geodisplacement event. It is estimated that at least 26 have occurred in the past, in comparison to the rough estimate of 230 wormhole jumps. Some have had more impact than others; at least ten jumps in the past, the Ventannen continent was half its size and joined to Patzaghd. Before the past twenty, the Kelpak continent did not exist, nor did the Sea of Hate. Some jumps have had more limited impacts, displacing individual towns and land formations to familiar, close-by areas. There is no predicting what will happen during a geodisplacement event - or if anyone affected by one will even survive.
Geodisplacement events are not constrained to single areas. They affect areas across the entire planet, some small, some large. Displaced regions may even intermingle with others, simultaneously teleporting to the same location to form something entirely unique. Some may be dislodged from the planet entirely and reappear somewhere in orbit, usually within the Scuttler Slice region. Orbiting structures and craft will sometimes be pulled down to the planet's surface, where they will either crash or fuse with the terrain. Oceans or seas may spontaneously flip onto their sides, flooding both space and the land below with catastrophic floods. While this kind of vertical movement is relatively uncommon, it is most assuredly possible.
When large portions of Set's underground move upwards, the effects are rarely short of apocalyptic. Thankfully, though they affect orbit and the surface, geodisplacement events are much more scarce below the surface. This scales in proportion to depth; near the Writhing Abyss, they are almost completely absent. Vertical movement of displaced regions is usually restricted to the planet's surface and above. As with most other anomalous activity on Set, the reasons behind this bias are unknown. Further, while geodisplacement events are primarily limited to jumps, it is unknown what causes them. It is unknown why they are linked to jumps, nor what purpose - if any - that they serve. Theories and legends abound about their nature.
Geodisplacement events are not wholly constrained to the instantaneous moments of Set's jumps. On rare occasions, a geodisplacement event may spontaneously occur in an isolated region. These movements are often significantly more subtle and confined than jump-related events. In some occasions, they may result in no more than a handful of dirt rearranging itself across the span of a few meters. The relocation of entire towns or persons is unusual, but has been reported in the past. Just as with ordinary geodisplacement events, there is no explanation for these smaller movements.
During a geodisplacement event, individuals in affected regions often report feelings of being unwell or weak. Many report out-of-body experiences, hallucinations, and pain ranging from negligible to debilitating. The elderly and infirm may even be killed in the process, depending on their health. Pregnancy complications, developmental disorders, and many other impacts on child growth or injury recovery are common. These effects vary significantly across different individuals, but different species report similar ranges of difficulties and experiences. In addition, many of these symptoms are similar to those experienced in cases of jump sickness aboard spacecraft in distant orbit.
While there is no way to control or predict a geodisplacement event, there are locations that have remained relatively static throughout most major events. Zorah's Eye, in example, has remained mostly static throughout its history, and spacecraft above it have reported little or no effects during events. The continent of Grusgau has retained its shape over the past six major displacements despite colossal shifts around it. Meatscapes, particularly the Southern Veinlands, have been able to loosely hold their positions, usually relative to their size. Much like the events themselves, the resistance sported by each of these regions is entirely unexplained.