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Post by Insano-Man on Jan 28, 2019 23:31:28 GMT -5
THE RUINS OF THE DRASSA ENCLAVE CONTINENT: Darimesa REGION: Cloneston, Southern Industrial Corridor CONDITIONS: Urban, City, Ruins, Husklands, Plates, Meatscape
POPULATION: - Unaffiliated: Moderate - Cult of Meat: Negligible - Beth: None - Jimmy: Negligible - VANDAL: Negligible - Gregor Chuikov: Low - Damsel Center: None - Wildlife: Low
LANDMARKS: - Towns: Kai'Kasheen's Monastery, Mazuul's Holdout, Sakazzah's Holdout, Sarza Plaza Bazaar, SDC North Headquarters, SDC Northeast Headquarters - Police: SDC North Auxiliary Stockade, Precinct 420-500-899712, Precinct 420-509-733126, Precinct 420-589-327544 - Rails: DEBBIE Southbound 3, DEBBIE Northeast Freight 15, ERTL West-East 280, Ragged Mavis Memorial Line North, PD-SR Eastbound 493, Rivera & Jorgenson Plateway - Other: Siren Lights Quarantine Zone, Drassa Buffer Zone, Enclave 1300 Security Wall, Enclave 1289 Security Wall, High Plate Ruins, Marrazoch nes Drassa Catastrophe Site
SUMMARY Once the Drassa Enclave, the Drassa Ruins are the home to roughly 2,300 survivors of the Siren Lights Quarantine and the Ezima'Thres Drassa disaster. Redworlders huddle together in meat-stained ruins, surrounded by meat monsters, and trying their best to fend off meat cultists. Outside, the clones look in from behind the second biggest blockade in the city, ready to shoot down anything trying to get loose. What was once one of the best place for redworlders in the city is now one of the worst places for anything living on the continent.
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Post by Insano-Man on Jan 28, 2019 23:41:18 GMT -5
THE DRASSA ENCLAVEThe Drassa Enclave was sited on a trio of overlapping plates at the south tip of the Southern Industrial Corridor in Cloneston. Two down low still stand today. One lofted high now lies as the High Plate Ruins, heaped from northwest to southeast across the Enclave's extents. Two enormous walls across the eastern plate show off Drassa's history like rings on a tree, with the easternmost wall serving as its final border. Shanties and slums are arranged in classic redworlder pyramids around the southern sides - wherever the Marrazoch didn't wipe them out. Better buildings and industrial parks pack together in Cloneston-standard plate neighborhoods around the north. Prior to 1311, the Drassa Enclave was the redworlders' slice of Cloneston. The architecture was a bit different and the faces all looked the same, but Drassa wasn't any different from the rest of the city. It had its slums, it had its crime, it had its own way of keeping order without the help of the clones. It had its hackers, its mercenaries, its economic flow, and its ever-present sense of vertigo. Greys lived in the kind of high-rising squalor only Cloneston could provide, the same as the rest of the city. The ones that didn't, up in the High Plate's rich district, were all just the same as the well-heeled hackers all over Cloneston. The only two major differences were the culture and chemical constitution of its citizens. Drassa was the only place in the city where redworlders could really find others of their own kind. Even as much as they were still denizens of the mean streets, there was a scrappy kind of unity in the population. It was marked out best with the Drassa Self-Defense Committee, or SDC, which ruled the plates as a kind of government institution. It policed the Enclave, kept business running smoothly, and kept Pedro outside the walls when he wasn't wanted. It treated everyone fairly, equally, and effectively - as long as they had three fingers instead of five. These days, the Enclave is nothing but a meat-blasted slum, even where it used to be opulent. One in every four buildings is a pile of rubble or a burnt-out husk. One in ten is home to a miniature meatscape, screaming and gurgling all night and day. Clone zombies stalk the alleys. Grey meat monsters own the streets. Corpses lie out in the open, covered in bubbly tumors and wriggling meat worms. Inside the plate's underground, monsters rule the day - wherever the doors haven't been shut up for good. Redworlders hide in the last few buildings still standing, up in the northern parts of the lower plates. They run sorties out to gather supplies from the dead and the damned outside their fortress-shanties. They spend all day on lookout for knife-fingered freaks, expecting claws in the night every time they go to sleep. There's still something left of the old days in their little hideouts. They're still packed together with that same redworlder sense of community and family. These days, it's all layered over with a fresh coating of fear and desperation. - The SDC North Headquarters building is one of the biggest safe zones in the Enclave. Residents know the place as the Batz-Vis'Kedar, or "Little Big Tower". When it started out, it was housed in one of the skyscrapers reaching up near the High Plate. Its staff included dozens of the SDC's top officers and best-paid mercs. Today, it's the home of about 800 redworlders, civilian and militiaman alike. Before everything blew up, it was clean and orderly. Now, it's boarded up, barred at the front, and cramped so tight with refugees that it's hard to tell it wasn't a shantytown before. Underground floors are all blocked off by layers and layers of land mines, sentry guns, and doors welded shut.
Outside, rings of barbed wire and concrete barriers beat a path up to a main courtyard and parking space. Most of it is walled off with sandbags and SDC scrap tanks. Most of the tanks don't go anywhere anymore; fuel is too precious and their guns are too vital to second-line defenses. Improvised scaffolds hang off the skyscraper as guard posts, with SDC and mercenary rifles leaning over every rail. All across the bottom, civilians try to go about their lives in a sprawling tent city. Little bazaars pop up whenever a scavenging team heads out to prowl the ruins, hoping to buy whatever doesn't end up in the supply stores.
The Batz-Vis'Kedar didn't turn into a refugee hub until 1311, when the Cult landed. When October and the meat came knocking, the North HQ was second to the Overlook HQ in the High Plate. That didn't stop it from ending up as the SDC's front door. In the first few weeks, when the monsters were confined down in the south, it was just the closest for people fleeing northward. When the High Plate's outbreak kicked off in November, it turned into one of the only places left. At the same time, there were so many meat monsters taking to the streets that the North HQ was forced to wall itself off. Nothing much has changed since. Even the Marrazoch explosion didn't leave much of a mark. - The Sarza Plaza Bazaar used to be a bazaar before the meat took to the streets. It was set up near the center of Drassa and used to be a major hub for small businesses. As of the Siren Lights Quarantine in 1311, it's been remade into a scrap fortress for the redworlders too weak, slow, or scared to head north to the Batz-Vis'Kedar. It's all built as a series of scrap walls, boarded-up slums, and ramshackle guard towers. A massive tent city swallows up its namesake plaza. Mazes of barbed wire, ditches, and holes through the plate lead up to every entrance. Most people get in and out through scrap bridges and walkways instead, over the roofs of nearby buildings.
Scavengers still trade for food, medicine, and fresh hardware, but the 230-or-so people inside are living teeth-rattling lives. Meat monsters are thick around the Bazaar. Most guards can expect to spend at least a few hundred rounds of ammunition just getting out of bed in the morning. The old and infirm are required to wear gas masks at all times to keep meat vapors from turning them feral. Every day is screaming, gunfire, and occasional explosions. Help from other holdouts is but once a week. Electricity, food, and water are all on a tight leash. Not one person is happy to be there.
Sarza's misery had its start at the very beginning of the Ezima'Thres Drassa. In October of 1311, when the news first popped up that meat monsters were taking the streets, the Bazaar stood strong. Stall owners and shopkeepers held fast to their livelihoods. They expected the SDC to have it contained before the week was out. Attitudes changed when the SDC used it as a temporary staging ground on the 27th - and withdrew only a few days later. The walls started going up right away. Refugees flooded in. Merchandise turned to rations. The meat monsters came running, and the neverending siege kicked off. The Marrazoch blast hit a month later and wiped out half of the Bazaar's population and defenses. Deaths stayed high until the walls were finally mended. Even with the defenses up and running again, most agree it's living on borrowed time. - The SDC Northeast Headquarters building used to be a redworlder holdout, but it's now flying under the S&C banner as Exploratory Outpost D-01A. It's the only foothold Gregor Chuikov's ever been able to grab in Drassa. It's not much different from its grey counterpart, the Batz-Vis'Kedar; around 124 Chuikov mercenaries and human refugees are crowded together in a building only just big enough to keep them sheltered. S&C sharpshooters keep watch on every inch of road. Before the Marrazoch, they used to let humans in. Today, after the blast, it's open season on everyone.
Improvised fortifications stand behind a sea of barbed wire, mines, and barricades. Mercenaries keep a cold peace with a mixed bunch of alienized humans. Belts tighten daily. All around is redworlder food. Not a single morsel is safe for mankind. Dark halls and temperamental temperatures remind everyone inside about the power crisis. Dwindling ammunition serves as a doomsday clock. All the while, calls for extraction fall on deaf ears. Between the ongoing quarantine and escalating clone raids, all S&C can do on the outside is listen to their men starve.
When Chuikov's grunts showed up on October 25th of 1311, it seemed like a sound plan of action. It was a chance to observe the fighting, analyze the meat, and dredge up a few grudges with redworlder mercs. They pushed in, kicked the greys out of the Northeast HQ, and quietly took over. As soon as November rolled in, so did the Siren Lights Quarantine. Getting out wasn't an option anymore. Human refugees started trickling in around the middle of the month, as the rest of Drassa realized it couldn't support them. Open doors and lukewarm compassion ended when the Marrazoch ripped open down south. Now, everyone's wondering which'll happen first; cannibalism, or suicide-by-clones.
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Post by Insano-Man on Jan 28, 2019 23:43:04 GMT -5
THE SIREN LIGHTS QUARANTINEOutside Drassa's walls is one of the biggest blockades of cops in Cloneston short of the Northern Security Quarantine on the edge of HEXAK. The blockade is the brainchild of Strategic Coordinator Yancy Crashjaw, backed up by a council of a dozen district commissioners. It's Cloneston's response to a meat infestation; quarantine, total war, and an emphatic no-survivors-allowed policy. Half of the people living inside or outside the wall know it unofficially as the "Drassa Blockade", "Drassa Quarantine", and so on. The other half know it as the Siren Lights Quarantine - where red runs up against the blue. The quarantine is centered around the Siren Lights Quarantine Zone. The Zone encompasses all of Drassa, its buffer zone, and a few dozen towers and plates around it. Around thirty clone outposts hold together landing pads and patrol posts along Drassa's walls. Major outposts hold strong in the buffer zone, surrounded by rubble-bottomed sightlines as clear as a HEXAK sky. Past the buffer zone, clones hold towers and closer plates as citadels. If a window isn't boarded up, there's a grenade launcher poking out through it. The Siren Lights Quarantine is made up of a few hundred thousand clone police officers with exactly one goal; kill everything. Monsters, crooks, mercs, greys - if it's inside the quarantine, it's a potential vector. Clones fire on kids, cats, and tumor spiders without a single shred of mercy. People caught at the gates are killed, burned, and tossed to the scums below. A sad fact about it all - if one could spare a tear for Pedro - is that all the clones inside are in the same boat. Not one clone is going to be let out when it's all done. Cops caught trying to break quarantine are used for kindling. As is customary in Cloneston, Pedro is dedicated even in damnation. Clone patrols stalk the outer streets of Drassa, occasionally rumbling along with police vans or tanks dredged up from the undercity. Loader drones carry in fresh supplies on big, weekly caravans. Riot units stomp through bloody streets, bashing in the skulls of meat monsters whenever they pop out. Gunships fly overhead on daily patrols to scorch out budding meatscapes. Clones mostly avoid the big redworlder hideouts. As long as they're docile, Pedro's only worried about them getting past the walls. Whenever one starts getting uppity, by ambushing clones or hacking gunships, the rockets start flying. - The SDC North Auxiliary Stockade, or NAS, is the one exception for clones in the quarantine. Redworlders know it as the "Speemar'Zam", which translates to "clone pens". The NAS is something like a ghost haven for the greys. Clones still stand guard there, still under SDC combat programming that holds them on a tight leash when it comes to redworlders. They keep the meat monsters out, but not many supplies stockpiled - which includes food and medicine compatible with redworlder biochemistry. It's usually considered a stopover and neutral grounds for survivors, bandits, and SDC stragglers alike. The only non-Pedro presence leftover are a few SDC and mercenary hackers keeping the clones in line.
The NAS doesn't look much different from when it started out. It's a big set of garages, machine-managed hospitals, and supply dumps circled around a cramped parking lot. These days, clones watch the edges, set by the SDC to gun down anything that doesn't have the sun in its eyes and its hands in the air. Sandbags, barbed wire, and machine gun nests litter the place. Whenever the SDC up in the Batz-Vis'Kedar comes into a surplus of clone food and medicine, they ship it down to the stockade. Most of their officers pay a bounty to scavengers who manage to find more out in the ruins. People who bring back working SDC clones win it big.
When 1311's Ezima'Thres Drassa started pumping out meat monsters, the stockade was right next door to one of the major outbreak sites. Clone boots hit the ground right as the action started. With the support of nearby SDC positions, the NAS had its meat cleaned out in just a week, on October 24th. The Cult shifted focus down south in response. The SDC left Pedro in the stockade to act as a reserve and overwatch position, in the event the Cult changed its mind. By the time outbreaks started happening up north, there was too much noise for anyone to pull the clones up. At the same time, there weren't enough monsters coming around to push them out. The stockade sat silent, dug itself in, and kept up the vigil until the present day. Even the Marrazoch wasn't enough to wake it up.
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Post by Insano-Man on Jan 28, 2019 23:44:34 GMT -5
THE MARRAZOCH NES DRASSAThere's a big mystery in Drassa, and it's all about a big hole. "Marrazoch nes Drassa" approximates to "Ground Zero of Drassa" in Qashanish, which is as bland and accurate a title as anyone could come up with. For the people inside, the Marrazoch was both the event and the void it left behind. On December 2nd of 1311, a massive explosion wiped out the south side of Drassa and took a thousand or more redworlders with it. Body counts are still tallying up today. The shockwave took out what was left of the structural stability in the High Plate's tower, and brought the whole thing down into the smoke. No one has any idea why or how it happened. People are still on the fence about whether or not it was a good thing. Nowadays, the Marrazoch is something like an upside-down Q. The High Plate's ruins and collapsed tower sprawl from the northwest to the southeast, and are generally lumped in with the hole they trail into. Meat monsters own the insides of the ruins and the outskirts of the hole. Gore covers the walls in most places, sometimes still ornery enough to swat at anyone poking around. Even clone patrols are afraid to stick their noses in. The Marrazoch itself is nothing particularly special. It's just a hole. What makes it big is its size. It encompasses about half of what used to be Drassa, with scorched and bent edges all around the hole. Below is nothing but debris and the undercity. The amount of structural integrity the Marrazoch blew through has left both of Drassa's remaining plates in a dangerously-unstable condition. Given enough time, the Marrazoch is going to tear the whole of Drassa down with it. Estimates put it at no better than a year at ongoing stress rates. At the same time, Drassa's still deciding on how to remember it. Even with all the people dead in the blast, the Marrazoch wiped out half or more of the meat monsters in the streets. It put a lens over the status of the ruins, over the unhabitability of what was left of their community. It brought attention from the outside world; Clonestoners, spacers, senators, and even a few Space Looney fleets. People who could help - or at least start fighting the meat. At the same time, the Marrazoch drew attention from the scums. Drassa's location on the south side of the city put it in a prime place to be seen by the wastes. Wasters and mutants alike have started chasing after. They see it like any other tower collapse. For them, it's another opportunity to snag some fresh salvage. Some have already started climbing up through the towers around Drassa, to see if the plates are still inhabited. Some are loners and drifters ready to bug out at first sight of glowing eyes. Some are bone-tribe warbands who might just be interested in a few grey scalps before the clones chase them out. Whatever happens, Drassa's in for more trouble. It's just a question of how much before it collapses. - Kai'Kasheen's Monastery, or the Temple of the Stone-Laid Heart, is the Cult of Meat's primary stronghold in what's left of Drassa. It was named for Kai'Kasheen nes'ara Drassa - who's since been claimed dead at the hands of Looney-contracted mercenaries. It's set down just outside the border of the Marrazoch nes Drassa, on the northwest edge behind the High Plate Ruins. As it stands, it's what's left of a major tenement; a disappointing heap of half-pyramidal scrap, mostly toppled away from the Marrazoch. Meat monsters still guard the premises, but the Cult population hardly breaks 60 now.
The Monastery is home to one of Drassa's only real meatscapes. North of it, piled up against the High Plate Ruins, is a patch of sickly intestines and shrivelled-up muscle mass. Between the poor returns from meat monsters, the lack of vegetation to munch on, and the Marrazoch explosion, it hasn't done well for itself. Cultists still try to bring the dead and dying to keep it alive, but most don't see it lasting more than a year, at best. Without a major improvement to the Cult's quality of life, the meat monsters are a problem that'll eventually solve itself.
When the Ezima'Thres Drassa started off in October of 1311, Kai'Kasheen's wasn't much more than an observation post. About a dozen cultists were there to watch over the SDC response, including Kai herself. When opportunity knocked, Kai ordered their supply of meat monsters let loose onto the streets, on the 28th. It turned out to be a smashing success; SDC units and mercenary squads were driven out overnight. Struggling cultists on other fronts shifted over, and the location soon proclaimed itself a monastery. In November 20th, mercenaries set things on their head. Kai was forced out during a meat ritual and the garrison was gutted in her escape. The next month, the Marrazoch touched off, and what was left was cut down to its current size.
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