Post by couchpotato360 on Sept 19, 2018 0:05:22 GMT -5
JON WOLFGANG HENSCHEL (Sergeant, Patrolman)
Aliases: N/A
APPEARANCE
Jon is a caucasian, human male that rises to a peak height of 6'1" (186cm) and weighs in at 204lbs (92kgs). He has a muscular build with rather clear definition and a low percentage of body fat, as well as a complete lack of cybernetics. Though all of his limbs and digits remain intact he is not without a few scars, such as the short, horizontal one on the bridge of his nose or the prominent C shaped one on the corner of his left eyebrow. Presently (and biologically) his hair is a very dark brown and his irises are similarly so, which in tandem with his strong jawline and nose that was a hair larger than average, he has what one could describe as a "slavic" look to him.
His skin is on the paler side while the colour of his body hair makes it especially prominent on his arms and legs, the two parts of him most likely to be seen by others besides his face. Said face is clean shaven and the hair on his head is usually combed to the side, though it seemed decently short and straight as well.
When in his usual Patrolman uniform, Jon is the slightest bit taller from the tiny boost his combat boots give him, rising up to an appreciable 6'2". The uniform itself consists of utility trousers with lots of pockets; a utility jacket with his rank patches, his name stitched onto the right breast pocket, and of course a few extra pockets of its own. This uniform is a flat and fairly mundane, pale olive green, but it is also fire retardant and antimicrobial. The boots themselves are jet black and do not appear to be leather, but instead some kind of synthetic, rigid fibres.
Worn over his regular Patrolman uniform is a form fitting, composite body-glove comprised of multiple layers. The first of the sandwiched layers form a thermal insulation and airtight seal for the wearer, with the outer layer being made of a sufficiently strong synthetic para-aramid capable of resisting slashes and lower velocity projectiles such as shrapnel from grenades. It sports an interlocking, splotchy camouflage of rusty reddish browns, patches of pale beige, streaks of steely grey, and small patterns of dark brown. This camouflage is the slightest bit faded from frequent use.
On the exterior of the body-glove are the hardpoints for the attachment of the combat armour's solid shell. The shell itself covers a vast majority of the wearer's body with ergonomic, overlapping plates rated to resist even the harder hitting kinetic rounds from the Loonies' own Rail Carbines at their thickest points. This protection is strongest on the torso, groin, shoulders, and thighs. Though also covered, the rest of their extremities are not as resistant to prevent over encumbrance. Areas needed for unrestricted locomotion are also left exposed, such as his fingers or the backs of his knees. This shell also has a similar pattern to the underlying body-glove with scuff marks and a slightly darker overall palette.
The helmet is hard plated similarly to the suit, though it is comparatively thinner to ease the burden on the wearer's neck. As the plates are themselves, the helmet has a padded interior to lesson trauma inflicted on the wearer's head should an impact occur. It has a digital HUD with integrated infrared, night-vision, and standard visible spectrum cameras in addition to the thin, frosted visor. The helmet forms a seal with the body-glove and possesses not only the connections for a rebreather, but a chemical filter at the mouth and a sustenance tube.
Last but not least, various forms of webbing and pouches cover the hard plates for the storing of his kit. The pouches are stocked with magazines and hand grenades, while other accessories include a shoulder harness with attached sheath, a battle belt with a hip holster for his sidearm, and a light rucksack with atmospheric apparatus. The apparatus includes a pair of small diameter; medium length tanks, a shorter; wider canister, and some misc tubing. Typically slung across his chest or in his hands is a well worn, appropriately camouflaged IM25R. His particular Carbine is fitted with a simple telescopic sight (4x magnification) in addition to a side mounted sight with a separate infrared illuminator and target pointer.
BEHAVIOR
The way he carries himself is dependent on who he finds himself in the presence of. Typically around strangers he is the strong, silent type, sometimes to a point where one may describe him as stoic. He utters only what he believes needs saying and keeps a level tone most of the time.
In the presence of family and close friends, his demeanour softens and he can be found making more casual conversation. He may joke, smile, or even laugh, which to most is uncharacteristic of him. This sort of behaviour seems to hinge on his trust in these chosen individuals, and that is somewhat rare amongst his cohorts.
Among those he works with, this robotic behaviour may differ more as he knows communication and coordination are crucial to success. Often times he may be stern, sometimes harsh, and almost always focused exclusively on "winning". A loss, especially one he sees as preventable, is one of the few ways to evoke any kind of uncontrolled anger. For him, victories and achievements are everything, which often results in him taking (even minor) competitions way too seriously. This desire to win has led him to aim particularly high and when there is no one else leading or capable of leading as he deems them so, he tends to try to take charge.
Typically he is indifferent towards aliens, though he does harbour a bit of resentment for the Redworlders in particular for bringing what he sees as his "mortal enemy" to Erf, the Cult of Meat. Towards Cultists he is ruthless, he does not even see them as people and will destroy them by any means necessary, as he knows they would do the same to him. Monsters and most of Set's wildlife receive similar treatment.
BACKGROUND
Born and raised on the continent of Talto, within the Big Toe mountain range, Jon was not brought up in the most pleasant conditions on Set. Native to the expansive "Castle Wienerstein" and brought up in a military family, it was only natural for him to pursue work defending the bunker. Both of his parents were protecting the bunker in some respect, and surprisingly they both continue to do so to this day. His father in particular was the one to encourage his current behavioural quirks and pursuit of assaultsman status, raising Jon to be a hardy child with a strong sense of discipline.
As soon as it was humanly possible for him, he became what he saw as the most fitting of his disposition: a Patrolman (as he had yet to attain the experience needed to join the ranks of the elite, his idols, the fatboys). Right away he got what he wanted: combat. Due to their location and thus proximity to the ever expanding meatscapes on Talto, he was thrust right into the thick of it early on. His combat experience piled up fast as he was often out on patrols that ended in skirmishes or volunteered for the operations he wasn't immediately selected for, which has in turn hardened him substantially.
As his teams have cycled and changed over the years due to casualties and transfers, Jon has found himself getting closer and closer to his goal with the accrued experience in addition to the various scars. His past is thick with cultist and meat monster incursions alike, he has become particularly well versed in fighting the two, separately or even together. As of his most recent promotion Jon has reached the rank of Sergeant, though he has often been relegated to a second-in-command role during most operations.
Below are a few examples of noteworthy events Jon has experienced firsthand.
- Patrol Incident #2261
Cultists attempted ambush on Jon's five-man unit with rifles and mortar support. With the team leader incapacitated by small arms fire, Jon and the rest of the team rallied up on their most senior member, a Corporal by the name of Harry Dermott. After leapfrogging from crater to crater, rock to rock, the mortar fire had injured one man and killed another. Dermott and Jon were the only ones to emerge unscathed. Attacking cultists were repelled, most killed in engagement. Small munitions cache was discovered at the site by the remaining two.
- Operation Big Dipper
His first volunteer mission outside of routine patrols. In preparation for an armoured spearhead into meatscape outgrowth, a platoon sized unit of force reconnaissance was assembled and deployed. Despite his training and experience, fighting in partially-meatsified swamps proved to be particularly difficult for Jon, especially against the even more unconventional meat monster enemies. Platoon casualties were surprisingly light in spite of the precarious circumstances and no members of his team were killed. Operation Big Dipper was considered successful.
- Battle at Bankirk Ridge
Jon's five-man patrol encounters dangerous numbers of meat monsters, requests support. The ensuing engagement swells to include cultists, town militias, and Space Looney orbital support. Taking control of his team after the death of Sergeant Harry Dermott to friendly fire, he ordered the survivors to garrison in the town of Cliffton along the Bankirk Ridge, where most reinforcements also gathered. A protracted, bloody battle around the town continued for hours until both sides nearly exhausted ammunition supplies. Cultists routed and meat monsters wiped out, considered tactical victory. Moderate casualties on Looney/townie side.
- Operation Ticklefoot
Another volunteer operation on Jon's part, and arguably a huge mistake. The intent was for there to be a swift airmobile assault on Cult positions in several towns. His transit and deployment went to plan, but the ground operations were quickly bogged down by the Touched and cultists themselves while the air support was hindered by inclement weather. He tried to withdraw and disengaged successfully with his entire team wiped out and heavy casualties across the unit. Air cover was limited and decisive in the cultist victory, much to his ire. The operation was considered a failure.
- Operation Dumpster Drop
Selected specifically to lead a team into the Crimson Expanse, the objective was to bring a garbage hauler down into a Cult fortress known as the "Crimson Keep". The operation itself was a great success, the Keep was leveled and any resistance was easily retired. Unfortunately with the imminent approach of a Meat Tornado, their extraction had been postponed. They were forced to procure their own transportation in the field and travel through the meatscapes to reach a point where the Space Loonies could recover them. After assaulting multiple Cult positions, battling a vast array of indescribable meat monstrosities, picking up a few extra faces, and losing one member to an anomalous event, they had driven their vehicle all the way up the side of a mountain before they were able to acquire a stable signal. When they were finally able to call for help, both the Touched and Cultists managed to pursue them up to their elevated position and a final stand was made.
They successfully held off the enemy forces long enough to receive their desperately needed extraction, which finally came when the Space Looney rescue arrived. Without any direct fatalities, his team was extracted and he was later returned to Wienerstein in one piece. This to him was yet another bump in the road, but he would be hard pressed to forget the fondness he had developed for the other members of this "Entry Team Delta".
Aliases: N/A
APPEARANCE
Jon is a caucasian, human male that rises to a peak height of 6'1" (186cm) and weighs in at 204lbs (92kgs). He has a muscular build with rather clear definition and a low percentage of body fat, as well as a complete lack of cybernetics. Though all of his limbs and digits remain intact he is not without a few scars, such as the short, horizontal one on the bridge of his nose or the prominent C shaped one on the corner of his left eyebrow. Presently (and biologically) his hair is a very dark brown and his irises are similarly so, which in tandem with his strong jawline and nose that was a hair larger than average, he has what one could describe as a "slavic" look to him.
His skin is on the paler side while the colour of his body hair makes it especially prominent on his arms and legs, the two parts of him most likely to be seen by others besides his face. Said face is clean shaven and the hair on his head is usually combed to the side, though it seemed decently short and straight as well.
When in his usual Patrolman uniform, Jon is the slightest bit taller from the tiny boost his combat boots give him, rising up to an appreciable 6'2". The uniform itself consists of utility trousers with lots of pockets; a utility jacket with his rank patches, his name stitched onto the right breast pocket, and of course a few extra pockets of its own. This uniform is a flat and fairly mundane, pale olive green, but it is also fire retardant and antimicrobial. The boots themselves are jet black and do not appear to be leather, but instead some kind of synthetic, rigid fibres.
Worn over his regular Patrolman uniform is a form fitting, composite body-glove comprised of multiple layers. The first of the sandwiched layers form a thermal insulation and airtight seal for the wearer, with the outer layer being made of a sufficiently strong synthetic para-aramid capable of resisting slashes and lower velocity projectiles such as shrapnel from grenades. It sports an interlocking, splotchy camouflage of rusty reddish browns, patches of pale beige, streaks of steely grey, and small patterns of dark brown. This camouflage is the slightest bit faded from frequent use.
On the exterior of the body-glove are the hardpoints for the attachment of the combat armour's solid shell. The shell itself covers a vast majority of the wearer's body with ergonomic, overlapping plates rated to resist even the harder hitting kinetic rounds from the Loonies' own Rail Carbines at their thickest points. This protection is strongest on the torso, groin, shoulders, and thighs. Though also covered, the rest of their extremities are not as resistant to prevent over encumbrance. Areas needed for unrestricted locomotion are also left exposed, such as his fingers or the backs of his knees. This shell also has a similar pattern to the underlying body-glove with scuff marks and a slightly darker overall palette.
The helmet is hard plated similarly to the suit, though it is comparatively thinner to ease the burden on the wearer's neck. As the plates are themselves, the helmet has a padded interior to lesson trauma inflicted on the wearer's head should an impact occur. It has a digital HUD with integrated infrared, night-vision, and standard visible spectrum cameras in addition to the thin, frosted visor. The helmet forms a seal with the body-glove and possesses not only the connections for a rebreather, but a chemical filter at the mouth and a sustenance tube.
Last but not least, various forms of webbing and pouches cover the hard plates for the storing of his kit. The pouches are stocked with magazines and hand grenades, while other accessories include a shoulder harness with attached sheath, a battle belt with a hip holster for his sidearm, and a light rucksack with atmospheric apparatus. The apparatus includes a pair of small diameter; medium length tanks, a shorter; wider canister, and some misc tubing. Typically slung across his chest or in his hands is a well worn, appropriately camouflaged IM25R. His particular Carbine is fitted with a simple telescopic sight (4x magnification) in addition to a side mounted sight with a separate infrared illuminator and target pointer.
BEHAVIOR
The way he carries himself is dependent on who he finds himself in the presence of. Typically around strangers he is the strong, silent type, sometimes to a point where one may describe him as stoic. He utters only what he believes needs saying and keeps a level tone most of the time.
In the presence of family and close friends, his demeanour softens and he can be found making more casual conversation. He may joke, smile, or even laugh, which to most is uncharacteristic of him. This sort of behaviour seems to hinge on his trust in these chosen individuals, and that is somewhat rare amongst his cohorts.
Among those he works with, this robotic behaviour may differ more as he knows communication and coordination are crucial to success. Often times he may be stern, sometimes harsh, and almost always focused exclusively on "winning". A loss, especially one he sees as preventable, is one of the few ways to evoke any kind of uncontrolled anger. For him, victories and achievements are everything, which often results in him taking (even minor) competitions way too seriously. This desire to win has led him to aim particularly high and when there is no one else leading or capable of leading as he deems them so, he tends to try to take charge.
Typically he is indifferent towards aliens, though he does harbour a bit of resentment for the Redworlders in particular for bringing what he sees as his "mortal enemy" to Erf, the Cult of Meat. Towards Cultists he is ruthless, he does not even see them as people and will destroy them by any means necessary, as he knows they would do the same to him. Monsters and most of Set's wildlife receive similar treatment.
BACKGROUND
Born and raised on the continent of Talto, within the Big Toe mountain range, Jon was not brought up in the most pleasant conditions on Set. Native to the expansive "Castle Wienerstein" and brought up in a military family, it was only natural for him to pursue work defending the bunker. Both of his parents were protecting the bunker in some respect, and surprisingly they both continue to do so to this day. His father in particular was the one to encourage his current behavioural quirks and pursuit of assaultsman status, raising Jon to be a hardy child with a strong sense of discipline.
As soon as it was humanly possible for him, he became what he saw as the most fitting of his disposition: a Patrolman (as he had yet to attain the experience needed to join the ranks of the elite, his idols, the fatboys). Right away he got what he wanted: combat. Due to their location and thus proximity to the ever expanding meatscapes on Talto, he was thrust right into the thick of it early on. His combat experience piled up fast as he was often out on patrols that ended in skirmishes or volunteered for the operations he wasn't immediately selected for, which has in turn hardened him substantially.
As his teams have cycled and changed over the years due to casualties and transfers, Jon has found himself getting closer and closer to his goal with the accrued experience in addition to the various scars. His past is thick with cultist and meat monster incursions alike, he has become particularly well versed in fighting the two, separately or even together. As of his most recent promotion Jon has reached the rank of Sergeant, though he has often been relegated to a second-in-command role during most operations.
Below are a few examples of noteworthy events Jon has experienced firsthand.
- Patrol Incident #2261
Cultists attempted ambush on Jon's five-man unit with rifles and mortar support. With the team leader incapacitated by small arms fire, Jon and the rest of the team rallied up on their most senior member, a Corporal by the name of Harry Dermott. After leapfrogging from crater to crater, rock to rock, the mortar fire had injured one man and killed another. Dermott and Jon were the only ones to emerge unscathed. Attacking cultists were repelled, most killed in engagement. Small munitions cache was discovered at the site by the remaining two.
- Operation Big Dipper
His first volunteer mission outside of routine patrols. In preparation for an armoured spearhead into meatscape outgrowth, a platoon sized unit of force reconnaissance was assembled and deployed. Despite his training and experience, fighting in partially-meatsified swamps proved to be particularly difficult for Jon, especially against the even more unconventional meat monster enemies. Platoon casualties were surprisingly light in spite of the precarious circumstances and no members of his team were killed. Operation Big Dipper was considered successful.
- Battle at Bankirk Ridge
Jon's five-man patrol encounters dangerous numbers of meat monsters, requests support. The ensuing engagement swells to include cultists, town militias, and Space Looney orbital support. Taking control of his team after the death of Sergeant Harry Dermott to friendly fire, he ordered the survivors to garrison in the town of Cliffton along the Bankirk Ridge, where most reinforcements also gathered. A protracted, bloody battle around the town continued for hours until both sides nearly exhausted ammunition supplies. Cultists routed and meat monsters wiped out, considered tactical victory. Moderate casualties on Looney/townie side.
- Operation Ticklefoot
Another volunteer operation on Jon's part, and arguably a huge mistake. The intent was for there to be a swift airmobile assault on Cult positions in several towns. His transit and deployment went to plan, but the ground operations were quickly bogged down by the Touched and cultists themselves while the air support was hindered by inclement weather. He tried to withdraw and disengaged successfully with his entire team wiped out and heavy casualties across the unit. Air cover was limited and decisive in the cultist victory, much to his ire. The operation was considered a failure.
- Operation Dumpster Drop
Selected specifically to lead a team into the Crimson Expanse, the objective was to bring a garbage hauler down into a Cult fortress known as the "Crimson Keep". The operation itself was a great success, the Keep was leveled and any resistance was easily retired. Unfortunately with the imminent approach of a Meat Tornado, their extraction had been postponed. They were forced to procure their own transportation in the field and travel through the meatscapes to reach a point where the Space Loonies could recover them. After assaulting multiple Cult positions, battling a vast array of indescribable meat monstrosities, picking up a few extra faces, and losing one member to an anomalous event, they had driven their vehicle all the way up the side of a mountain before they were able to acquire a stable signal. When they were finally able to call for help, both the Touched and Cultists managed to pursue them up to their elevated position and a final stand was made.
They successfully held off the enemy forces long enough to receive their desperately needed extraction, which finally came when the Space Looney rescue arrived. Without any direct fatalities, his team was extracted and he was later returned to Wienerstein in one piece. This to him was yet another bump in the road, but he would be hard pressed to forget the fondness he had developed for the other members of this "Entry Team Delta".