Post by Saebelorn on Sept 18, 2018 1:36:39 GMT -5
AUSPURWHPL Hoo-EE ITS HOT HOT HOT IN HERE Ironbrains PED-DONT 678-100-245-019-CON B0 C4 DE
Aliases: Ironbrains, Commissioner, Ped-don't.
Affiliation: Cloneston
Species: Human Clone
Birthplace: South-East Cloneston
Birthdate: Started Baking 1300, Finished Baking 1304
Weight: 150~ kg.
Height: 8'0"
SUMMARY
APPEARANCE
Ironbrains stands like a behemoth at eight feet tall - something baked into his genome as an identifier of superiority even the most circuit-scrambled clone trooper could recognise - and fills it out according to perfectly-computed ratios. Barrel-chested, tree-legged, arms that could choke out a Pseudocrustacean, a jaw that could bite a Pseudocrustacean he has it. He does not have, however, a single hair anywhere on his body, any teeth, and no trace of male primary sexual characteristics.
BEHAVIOUR
RELATIONSHIPS
HISTORY
Ironbrains was brewed in a specialist vat within stable Beth-run territory South-East of the centre of the city. His birth was four years in the making and was unblemished aside from the fact that at some point the PedroWare Keygen 7.1 had infected the designation protocols in the cybernetics suite, tacking on ten random words, a catch-phrase, a Pedro Designation (patent pending) and a random colour.
He was released into the world and instantly assumed command of a fairly important part of the city a plate situated half-way up the skyline, neither fouled by an infinite swarm of crime and monsters nor particularly opulent. It was his job to keep what trade could be conducted in Cloneston running smoothly, and he did that with gusto.
Aliases: Ironbrains, Commissioner, Ped-don't.
Affiliation: Cloneston
Species: Human Clone
Birthplace: South-East Cloneston
Birthdate: Started Baking 1300, Finished Baking 1304
Weight: 150~ kg.
Height: 8'0"
SUMMARY
His full name is Aidful Unbiasedly Subconnation Prerenal Urinose Reguli Woadwaxen Heritability Pitchman Lower Hoo-EE ITS HOT HOT HOT IN HERE PED-DONT 698-100-245-019 Controller Unit, Light Steel Blue. With organics, he finds Ironbrains more effective in conversation, and less heavy on processor power.
Ironbrains is a very rare type of clone, not just due to his breed - a District Commissioner - but due to how he has been shaped by his interactions and circumstances. Initially concerned only with the prosecution of specific laws within his territory, sent down by whichever AI oversaw his sector of the city at the time, he has become a mind in his own right. Scooped up into chaos by Jimmy, he remained steadfast in his stubborn desire to serve justice above all else, but his context and methods changed to give him more latitude, less strict adherence to software and algorithms. Following his contributions to the Cross-Cloneston Rampage, he pledged allegiance to Jimmy and marched out of district S-510-A, scooping up land from neutral clones. He has become a political unit, prepared to accept the consequences of his ambitions.
APPEARANCE
Ironbrains stands like a behemoth at eight feet tall - something baked into his genome as an identifier of superiority even the most circuit-scrambled clone trooper could recognise - and fills it out according to perfectly-computed ratios. Barrel-chested, tree-legged, arms that could choke out a Pseudocrustacean, a jaw that could bite a Pseudocrustacean he has it. He does not have, however, a single hair anywhere on his body, any teeth, and no trace of male primary sexual characteristics.
This figure has been gouged, cut and shot into irregularities during the Cross-Cloneston Rampage. Much of his body is reconstructed in some way, but most obviously with his head - marks of intensive surgery around his nose and forehead come up as thickened scar tissue. This continues throughout his body, and when lightly armoured or completely naked, one would see the extent to which bullet holes have been filled in across his body. He looks more used than commissioners straight out of the factory. His extensive cybernetics are less easy to see now, and his namesake - the rectangular signal and computing system which makes up the rear of his head - is generally covered by equipment.
Following his stint with Jimmy, his equipment has changed slightly. He no longer uses his .50 revolver - he has equipped a standard clone rifle. His clothing and uniform taste remains essentially the same - a simple cap when on base with his precinct and title embroidered on, but he now uses MFR-grade heavy riot armour when outside of friendly territory.
BEHAVIOUR
At the time of his birth - or rather, ejection into society - Ironbrains had a singular goal. That goal was the efficient and universal application of Cloneston's law. That remains his goal, but the sands around that ideal have shifted.
Ironbrains is a mass-produced being who had been purpose-built with cybernetic, chemical and psychological imperatives toward doing his job. His perception of the world is largely checked by algorithms far more pervasive than IFF - if his computers do not recognise what a cat is, it may be replaced in his mind as being a chair. This and myriad other consequences of his consciousness being molded in such a way lead to him being a stumbling example of a social animal in the best of times.
However, following the Cross-Cloneston Rampage in 1311, Ironbrains' mind has been interfered with. Chiefly, by the influence of Jimmy - who even in benign communication presents extremely worrying software issues - but also by his companions (literally, in the case of software injection by the Space Looney Ashton Winters) and unorthodox practices over his stint as maybe-mercenary for those few, dense weeks. Due to this gradual alteration, he is a non-typical example of his kind. For example, he can hold a genuine conversation now - it will be laced with distractions and references to legality, but it will have genuine flow. He'll see Redworlders as people - something not possible when strictly using standard clone software packages. He'll even, possibly, get angry. That one hasn't thoroughly been tested.
The sum of his idiosyncrasies - whether they come from being a clone, or from becoming less of a clone - make up an individual who remains driven to protect the city of Cloneston, in the name of its people and the officers who protect it. That is the prime motive that has driven his most recent behavior in the city, and it is also a source of strategic inflexibility. His care for his fellow clones is one of the few obvious weak strings to what is otherwise a fine-tuned, steely heart.
RELATIONSHIPS
- Working with Jimmy was a gamble, and yet Ironbrains wasn't a gambler. Was it a sense of loyalty? Piety toward the AI that technically ran his territory before all this happened, even if only for a short while? A calculated decision to stick with - ironically - the least chaotic option for him? Hard to say. For the immediate future, he seems content being a reliable punching bag for the joker-prince of Cloneston.
- Beth had raised Ironbrains, but in his mind the parental responsibility seemed to have mutually lapsed. He clearly maintained somewhat confused opinions and stances toward her, including continuing to use Beth-exclusive ordinances in day-to-day police work, but he would keep the door closed. He'd not go out of his way to anger her, but he wasn't risking getting bugs in the mail.
- Ironbrains didn't trust VANDAL. He left a single, secure communication line open, and otherwise kept out of his business. If it was a good idea, Jimmy could deal with him.
- Ironbrains ignores Damsel as usual. If all goes well, the twain shall never have to meet. To both of their benefits, no doubt.
- Chuikov was hostile to Ironbrains. Ironbrains understood the implications. He considers himself at war with the mercenary master, and fly-overs would result in being shot down.
- The Commissioner continues to be kind to his fellow clones, even when conquering them. He is paternalistic, but gives major latitudes even to the least capable packs of clones out there. He would tirelessly work to standardise them into his broader ambitions and revised command structure, but is always willing to expend resources for their well-being.
- AIs were a worry for Ironbrains - the smaller ones put him in a tough position, given he sees them as superior beings in many ways. He would put work into trying to integrate them into his theoretical society, albeit warily and not unconditionally.
- While in a somewhat paternalistic manner, Ironbrains does genuinely care for the people of Cloneston, and will do his utmost to serve them including self-sacrifice. Provided they aren't criminals, of course.
- Useful humans like hackers and mercenaries were welcomed in Ironbrains' territory. For the former, they were both welcomed under amnesty programs 'forgiving' them for their treatment of police officers, and occasionally kidnapped, depending on a variety of factors. These hackers, whether volunteers, on commission or glorified slaves, would bolster Ironbrains' network capacity on the front lines and serve as tactical officers for clone teams. Mercenaries were given free latitude to conduct operations, within certain guidelines - guidelines that may be oppressive to guns-for-hire used to collateral damage. No harming civilians, no excessive destruction of infrastructure. Would they even play ball?
- Loonies are mostly a problem, but Ironbrains hasn't had to deal with that problem. He does not pre-judge any humans, regardless of how armed or recalcitrant they may be, and as long as theyre toeing the line of the law hes fine. This is the same for the Space Loonies, with slightly more room for friendliness due to their kinder view of technology.
- As far as Ironbrains is concerned, the Cult of Meat doesnt exist. It isn't even on his radar. If they try anything funny, turning people into meat monsters is definitely illegal somehow.
- Redworlders were offered genuine citizenship - a dangerous move on Ironbrains' part as far as Beth was concerned, but one that may be unnoticed in the convulsions of war. Those fleeing from the Drassa enclave would be welcomed and allowed to live in designated structures.
- Mutants were tough. Ironbrains didn't necessarily understand them yet, but he was not as fervent as other officers were anymore. He works to shore up sub-level structures into something more concrete and livable, and attempt to offer personhood - of a conditional sort - to mutants who would take it. Biting the hand that feeds would result in rapid reprisals, but he would keep his word and attempt to provide living conditions in exchange for keeping quiet down there, and serving as security should anything start to bubble up from below.
- Ironbrains' relationship with the Cloneston Rampage Crew is a confused one. He clearly saw some issue with Amin'Solah, but remained courteous with both her and her family of Ves'Narun and Raki'Sakazzah. He often congratulated and expressed his appreciation for the bravery and efficiency of Finnigan Waterpipe and Ashton Winters, and must have held some sort of clone-y fondness for the constant support of Allie Markell, but he never dropped the veil of business. Was it all purely the appreciation of a job well done, or did he care about the bunch of misfits? Certainly, he never quite figured out what Valadile was. But not knowing what something explicitly was didn't stop him from fighting up a storm alongside Ezimat nes Zak - in fact, he seemed to seek his assistance when no-one else would.
HISTORY
Ironbrains was brewed in a specialist vat within stable Beth-run territory South-East of the centre of the city. His birth was four years in the making and was unblemished aside from the fact that at some point the PedroWare Keygen 7.1 had infected the designation protocols in the cybernetics suite, tacking on ten random words, a catch-phrase, a Pedro Designation (patent pending) and a random colour.
He was released into the world and instantly assumed command of a fairly important part of the city a plate situated half-way up the skyline, neither fouled by an infinite swarm of crime and monsters nor particularly opulent. It was his job to keep what trade could be conducted in Cloneston running smoothly, and he did that with gusto.
Seven years later, Sector S-510-A is a jewel of Cloneston at least in comparison to the rest of it. Crime is down, as is the rate of homicide-by-clone. One problem is that recently a machination of Jimmy has been a resounding success overnight, his plate was consumed by a coup détat and Ironbrains has found himself figuratively besieged in his own Police HQ. Currently, he works to bring down Jimmy-fied clones and attempt to maintain order in his little part of Cloneston.
Ironbrains' induction into service with Jimmy was confusing and largely conducted behind encrypted communications, but what is known now is that they came to some sort of agreement - his side of the bargain being to assist in finding the dead Redworlder Raki'Sakazzah. At the flip of a switch, the Lawbringer of the South stopped blowing up clone representatives of the Clown Prince, and shuttled with the other recently-adopted members to the Raffemaster Industrial Plate. He was of the opinion that his presence there was crucial to administer justice - conveniently, his impressions were never contradicted during his work with the other guns (manipulators, fleshy wigglers) for hire.
His initial sorties were defined by immense firepower, typical of a commissioner. A raid on a hostile apartment block here, an excursion to Drassa there, and mountains of clones were poured on problems. His process was largely characterised by putting as many clones as possible on a problem, be it gangers or a fire breaking out in the city. Later, as operational requirements became more nuanced and less about sheer force, he worked alongside the other team members as the muscle - and the bullet sponge. The majority of wounds sustained by the crew during the entire rampage were absorbed into somewhere on his frame, and subsequently patched up.
Following a tumultuous meeting with Amin'Solah and the completion of the Redworlder Trio who would assist in finding their target, Ironbrains spearheaded investigations throughout the city to collect clues. With all of the team's input, Raki - not so dead as would be first assumed - was placed at the TransUrban Telecommunications tower. The resulting siege, with limited clone reinforcements and immense enemy firepower, was the most physically taxing experience Ironbrains had ever faced. His hand was torn by an industrial-grade manipulator arm, his armour was shredded to ribbons by hundreds of bullets, his nose was smashed in by very angry clone fists, but he survived. They even extracted Raki, and successfully drawn the ire of Gregor Chuikov and Ironbrains' mother figure, Beth.
Ironbrains was kept under medical care for most of the time in which the Raffemaster was still being used as a hideout. He was polite and quiet. He was much more flexible when it came to the application of procedure and ordinances than when he first met the team - by arresting them. He ultimately was incapable, or even possibly unwilling, to make good on the arrest and capture of Jimmy - of course, functionally it was like trying to arrest the ocean, anyway.
He eventually returned to his precinct during the quiet lull, congratulating those who hadn't yet left one more time, and offering distinguishing positions in the Sector S-510-A Police Department.
He was silent when the RRZ mission occurred. He certainly didn't take part - he had become more subtle in his dealings, but not nearly enough to move half-way across the city unnoticed. He was silent through most of the fighting afterwards. It was when things clearly shifted into the Cross-Cloneston Crackdown, and Jimmy began taking the brunt of the ire of senators and mercenaries alike, that Ironbrains struck.
Almost the entire distirct police force discharged from the PD, flooded over neighbouring sectors, and began to conquer the commissioners there, using legal justifications of varying veracity and - strangely - the logistical and tactical assistance of many hackers. What it meant was that Ironbrains' territory had increased significantly in a few days under the cover of chaos, and then stopped. He suddenly pledged fealty to Jimmy.
The land was attacked shortly after, and much of it was lost, but what Ironbrains had when the dust settled and the all-out war settled back into the grind of long-term conflict was a fiefdom, directly between Jimmy and Beth. He made at least one of his aims public - that he would prosecute the law efficiently and as compassionately as possible.
He didn't seem to be lying. He had some sort of amnesty - or coercion - program for hackers, that was clear - they were integrated into his operations as force multipliers and network boosters. It was even rumoured between those in-the-know that he had been offering lucrative positions in his new petty kingdom of justice to his former compatriots still in the city - Pedro, Ezimat, Amin, Raki. In the wake of the collapse of Drassa, Ironbrains was one of the few commissioners whose circuitry was aberrant enough to recognise Redworlders as people as well. He offered places to stay, temporarily or permanently, to refugees.
He made other plans clear, as well - he would utilise the nearby orbital shipping to provide work - real work - to citizens in his territory. He began to hunt down gang leaders' hideouts and leaders pre-emptively with pinpoint strikes. He made the streets if not safe, then at least walkable. He vowed to set up Clone-staffed Fire and Emergency Structural Repair Brigades.
He had thrown his hat into the ring. From apolitical functionary to ambitious mover-and-shaker in a couple of months. Could he hold it together? Clones had never been rulers in Cloneston. There were a hundred ways in which his plans would collapse, but he had experience now - and the scars to show for it.